Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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61
GameTools/EffectEditor/X3DEffectEditMesh.h
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61
GameTools/EffectEditor/X3DEffectEditMesh.h
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// X3DEffectEditMesh.h: interface for the CX3DEffectEditMesh class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_X3DEFFECTEDITMESH_H__45EB7FF1_B319_4EBA_99A9_E57437B77970__INCLUDED_)
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#define AFX_X3DEFFECTEDITMESH_H__45EB7FF1_B319_4EBA_99A9_E57437B77970__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "X3DEffectMesh.h"
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#include "X3DEditObject.h"
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class CX3DEffectEditMesh :
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public CX3DEffectMesh,
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public CX3DEditObject
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{
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public:
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BOOL ArrangementMesh(const char *strPathName);
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CX3DEffectEditMesh();
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virtual ~CX3DEffectEditMesh();
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unsigned char GetObjectRColor(unsigned long dwFrame, unsigned long dwNum)
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{
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m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
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return m_lColor.r;
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}
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unsigned char GetObjectGColor(unsigned long dwFrame, unsigned long dwNum)
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{
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m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
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return m_lColor.g;
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}
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unsigned char GetObjectBColor(unsigned long dwFrame, unsigned long dwNum)
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{
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m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
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return m_lColor.b;
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}
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unsigned char GetObjectAlpha(unsigned long dwFrame, unsigned long dwNum)
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{
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m_moMesh[dwNum].m_lstColor.InterpolationC(dwFrame, m_lColor);
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return m_lColor.a;
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}
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void SetPlay(BOOL bPlay)
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{
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if(bPlay)
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{
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m_GemRender->SetStartTexAni(true);
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// Mesh->StartTexAni(true);
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} else
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{
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m_GemRender->SetStartTexAni(false);
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// Mesh->StartTexAni(false);
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}
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}
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void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë
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unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë
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};
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#endif // !defined(AFX_X3DEFFECTEDITMESH_H__45EB7FF1_B319_4EBA_99A9_E57437B77970__INCLUDED_)
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