Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// X3DEffectEditSphere.h: interface for the CX3DEffectEditSphere class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_X3DEFFECTEDITSPHERE_H__FA4E9494_866A_44C6_9F77_3AD04233C268__INCLUDED_)
#define AFX_X3DEFFECTEDITSPHERE_H__FA4E9494_866A_44C6_9F77_3AD04233C268__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "X3DEditObject.h"
#include "X3DEffectSphere.h"
class CX3DEffectEditSphere :
public CX3DEffectSphere,
public CX3DEditObject
{
public:
BOOL ArrangementTexture(const char *strPathName);
CX3DEffectEditSphere();
~CX3DEffectEditSphere();
void SetPlay(BOOL bPlay) { };
void RenderNoTexture(unsigned long dwFrame); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
};
#endif // !defined(AFX_X3DEFFECTEDITSPHERE_H__FA4E9494_866A_44C6_9F77_3AD04233C268__INCLUDED_)