Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/EffectEditor/meshpage.h
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76
GameTools/EffectEditor/meshpage.h
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#if !defined(AFX_MESHPAGE_H__14CCA930_9221_4A83_9F88_87EC5DA389F0__INCLUDED_)
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#define AFX_MESHPAGE_H__14CCA930_9221_4A83_9F88_87EC5DA389F0__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// meshpage.h : header file
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//
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#include "CusEdit.h"
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#include "CommandManager.h"
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#include "X3DEffectEditMesh.h"
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/////////////////////////////////////////////////////////////////////////////
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// CMeshPage dialog
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class CMeshPage : public CPropertyPage
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{
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DECLARE_DYNCREATE(CMeshPage)
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// Construction
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public:
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void Redo(CCommand *RedoCommand);
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void InitValue(void);
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void Undo(CCommand *UndoCommand);
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CMeshPage();
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~CMeshPage();
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void SetKeyInfo(void);
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// Dialog Data
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//{{AFX_DATA(CMeshPage)
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enum { IDD = IDD_MESH };
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CCusEdit m_edtColR;
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CCusEdit m_edtColG;
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CCusEdit m_edtColB;
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CCusEdit m_edtAlpha;
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CComboBox m_cbSrc;
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CComboBox m_cbDest;
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CString m_strMesh;
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DWORD m_dwEndFrame;
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DWORD m_dwStartFrame;
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DWORD m_dwObjectMax;
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DWORD m_dwObjectNum;
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float m_fTexFrame;
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float m_fStartTexFrame;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CMeshPage)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CMeshPage)
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virtual BOOL OnInitDialog();
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afx_msg void OnCreate();
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afx_msg void OnDelete();
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afx_msg void OnBrowse();
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afx_msg void OnSelchangeCbsrc();
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afx_msg void OnSelchangeCbdest();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MESHPAGE_H__14CCA930_9221_4A83_9F88_87EC5DA389F0__INCLUDED_)
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