Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _CHARACTER_STRUCTURE_H_
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#define _CHARACTER_STRUCTURE_H_
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#include "../CreatureStructure.h"
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// 전방 참조
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class CCharacter;
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// 캐릭터에 대한 속성
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struct CharacterStatus
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{
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short m_nSTR; // 캐릭터 STR
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short m_nDEX; // 캐릭터 DEX
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short m_nCON; // 캐릭터 CON
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short m_nINT; // 캐릭터 INT
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short m_nWIS; // 캐릭터 WIS
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CharacterStatus();
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CharacterStatus(CHAR_INFOST& characterDBData);
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void Init(CHAR_INFOST& characterDBData);
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};
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typedef CharacterStatus* LPCharacterStatus;
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// -----------------------------------------------------------------------
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// DB 에서 처음에 읽어 오는 데이터들. 중간중간 저장해서 DB에 갱신함.
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// 되도록이면 게임 처리중에는 건드리지 않는다. ( 레벨업 등등을 제외하고 ... )
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struct CharacterDBData
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{
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CHAR_INFOST m_Info; // 외모, 이름, 능력치, hp,mp 등 기본 정보
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CHAR_POS m_Pos; // 종료시 위치 정보, 저장된 위치 정보 ( Respawn 장소 )
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SKILL m_Skill;
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QUICK m_Quick;
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bool m_Admin;
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};
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typedef CharacterDBData* LPCharacterDBData;
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// 유저 접속 정보. 유저의 IP를 넣음.
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struct ConnectInfo
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{
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SOCKADDR_IN m_siAgentHost; // agent UDP address of host
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SOCKADDR_IN m_siPrivateHost; // private UDP address of host
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SOCKADDR_IN m_siPublicHost; // public UDP address of host
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};
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typedef ConnectInfo* LPConnectInfo;
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// 캐릭터끼리의 전투 정보 (듀얼, 전쟁)
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struct CharacterFightInfo
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{
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enum _VictoryOrDefeat { DRAW = 0, WIN = 1, LOSE = 2, DEAD_TO_CHARACTER = 3 };
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CCharacter* m_pDuelOpponent;
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char m_cResult;
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CharacterFightInfo();
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};
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typedef CharacterFightInfo* LPCharacterFightInfo;
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// 캐릭터 마스터리 정보
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struct CharacterMasteryInfo
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{
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union {
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struct {
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unsigned short m_SwordMastery : 2;
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unsigned short m_AxeMastery : 2;
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unsigned short m_BluntMastery : 2;
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unsigned short m_DaggerMastery : 2;
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unsigned short m_CrushWeapon : 2;
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unsigned short m_Blade : 2;
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unsigned short m_ClawMastery : 2;
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unsigned short m_Remainder : 2;
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} MasteryKind;
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unsigned short m_wMasteryInfo;
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};
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CharacterMasteryInfo() : m_wMasteryInfo(0) { }
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CharacterMasteryInfo(unsigned short wMasteryInfo) : m_wMasteryInfo(wMasteryInfo) { }
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};
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typedef CharacterMasteryInfo* LPCharacterMasteryInfo;
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#endif
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