Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: GlobalScript - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP98.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /I "./" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_RYL_GAME_CLIENT_" /Fp"Debug/GlobalScript.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\ryl\GLOBALSCRIPT\Item\Item.cpp"
"C:\ryl\GLOBALSCRIPT\Item\ItemConstants.cpp"
"C:\ryl\GLOBALSCRIPT\Item\ItemContainer.cpp"
"C:\ryl\GLOBALSCRIPT\Item\ItemDataParser.cpp"
"C:\ryl\GLOBALSCRIPT\Item\ItemFactory.cpp"
"C:\ryl\GLOBALSCRIPT\Item\ItemMgr.cpp"
"C:\ryl\GLOBALSCRIPT\Item\ItemStructure.cpp"
"C:\ryl\GLOBALSCRIPT\Utility\Math\Math.cpp"
"C:\ryl\GLOBALSCRIPT\Utility\Compress\MiniLZO\minilzo.cpp"
"C:\ryl\GLOBALSCRIPT\Utility\Compress\MiniLZO\miniLZOWrapper.cpp"
"C:\ryl\GLOBALSCRIPT\Utility\DelimitedFile.cpp"
"C:\ryl\GLOBALSCRIPT\Utility\TokenlizedFile.cpp"
"C:\ryl\GLOBALSCRIPT\Utility\TypeArray.cpp"
"C:\ryl\GLOBALSCRIPT\Creature\Character\CharacterStructure.cpp"
"C:\ryl\GLOBALSCRIPT\Creature\Monster\MonsterMgr.cpp"
"C:\ryl\GLOBALSCRIPT\Creature\Monster\MonsterStructure.cpp"
"C:\ryl\GLOBALSCRIPT\Creature\NPC\NPCList.cpp"
"C:\ryl\GLOBALSCRIPT\Creature\CreatureStructure.cpp"
"C:\ryl\GLOBALSCRIPT\Skill\SkillMgr.cpp"
"C:\ryl\GLOBALSCRIPT\Skill\SkillStructure.cpp"
"C:\ryl\GLOBALSCRIPT\Network\Packet\PacketBase.cpp"
"C:\ryl\GLOBALSCRIPT\Network\ClientSocket\Socket\Socket.cpp"
"C:\ryl\GLOBALSCRIPT\Network\ClientSocket\Socket\SocketIO.cpp"
"C:\ryl\GLOBALSCRIPT\Network\ClientSocket\UDPList\UDPList.cpp"
"C:\ryl\GLOBALSCRIPT\Network\ClientSocket\ClientSocket.cpp"
"C:\ryl\GLOBALSCRIPT\Network\ClientSocket\LoginSocket.cpp"
"C:\ryl\GLOBALSCRIPT\Network\ClientSocket\NetBase.cpp"
"C:\ryl\GLOBALSCRIPT\Network\ClientSocket\Packet.cpp"
"C:\ryl\GLOBALSCRIPT\Network\XORCrypt\XORCrypt.cpp"
"C:\ryl\GLOBALSCRIPT\Network\XORCrypt\XORCryptoCodeList.cpp"
"C:\ryl\GLOBALSCRIPT\stdafx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP98.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP99.tmp" with contents
[
/nologo /out:"Debug\GlobalScript.lib"
.\Debug\Item.obj
.\Debug\ItemConstants.obj
.\Debug\ItemContainer.obj
.\Debug\ItemDataParser.obj
.\Debug\ItemFactory.obj
.\Debug\ItemMgr.obj
.\Debug\ItemStructure.obj
.\Debug\Math.obj
.\Debug\minilzo.obj
.\Debug\miniLZOWrapper.obj
.\Debug\DelimitedFile.obj
.\Debug\TokenlizedFile.obj
.\Debug\TypeArray.obj
.\Debug\CharacterStructure.obj
.\Debug\MonsterMgr.obj
.\Debug\MonsterStructure.obj
.\Debug\NPCList.obj
.\Debug\CreatureStructure.obj
.\Debug\SkillMgr.obj
.\Debug\SkillStructure.obj
.\Debug\PacketBase.obj
.\Debug\Socket.obj
.\Debug\SocketIO.obj
.\Debug\UDPList.obj
.\Debug\ClientSocket.obj
.\Debug\LoginSocket.obj
.\Debug\NetBase.obj
.\Debug\Packet.obj
.\Debug\XORCrypt.obj
.\Debug\XORCryptoCodeList.obj
.\Debug\stdafx.obj
\ryl\ScriptEngine\Debug\ScriptEngine.lib
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP99.tmp"
<h3>Output Window</h3>
Compiling...
Item.cpp
ItemConstants.cpp
ItemContainer.cpp
ItemDataParser.cpp
ItemFactory.cpp
ItemMgr.cpp
ItemStructure.cpp
Math.cpp
minilzo.cpp
miniLZOWrapper.cpp
DelimitedFile.cpp
TokenlizedFile.cpp
TypeArray.cpp
CharacterStructure.cpp
MonsterMgr.cpp
MonsterStructure.cpp
NPCList.cpp
CreatureStructure.cpp
SkillMgr.cpp
SkillStructure.cpp
PacketBase.cpp
Socket.cpp
SocketIO.cpp
UDPList.cpp
ClientSocket.cpp
LoginSocket.cpp
NetBase.cpp
Packet.cpp
XORCrypt.cpp
XORCryptoCodeList.cpp
stdafx.cpp
Creating library...
<h3>Results</h3>
GlobalScript.lib - 0 error(s), 0 warning(s)
</pre>
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