Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _ITEM_CONTAINER_H_
#define _ITEM_CONTAINER_H_
#include "ItemStructure.h"
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
namespace Item
{
class CItem;
class CItemContainer
{
public:
CItemContainer();
virtual ~CItemContainer();
bool Initialize(unsigned long dwCID, unsigned short nMaxSize);
virtual CItem* GetItem(ItemPos itemPos) = 0;
virtual bool SetItem(ItemPos itemPos, CItem* lpItem) = 0;
virtual bool RemoveItem(ItemPos itemPos) = 0;
virtual bool SerializeOut(char* szItemBuffer_Out, unsigned long& dwBufferSize_InOut) const;
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_InOut) = 0;
virtual void DumpItemInfo();
protected:
void Destroy();
CItem** m_lppItems;
CItem* m_lpNullItem;
unsigned long m_dwCID;
unsigned short m_nMaxSize;
unsigned short m_usFlags;
};
class CArrayContainer : public CItemContainer
{
public:
CArrayContainer();
virtual ~CArrayContainer();
bool Initialize(unsigned long dwCID, unsigned char nXSize, unsigned char nYSize, unsigned char nTabNum);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
virtual void DumpItemInfo();
private:
unsigned char m_nXSize;
unsigned char m_nYSize;
unsigned char m_nTabNum;
unsigned char m_nSizePerTab;
};
class CListContainer : public CItemContainer
{
public:
CListContainer();
virtual ~CListContainer();
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
};
};
#endif