Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _ITEM_FACTORY_H_
#define _ITEM_FACTORY_H_
#include <Pattern/Singleton.h>
namespace Item
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CItem;
struct ItemInfo;
#pragma pack(8)
class CItemFactory : public CSingleton<CItemFactory>
{
public:
inline unsigned __int64 GetItemUID() { return m_nCurrentUID; }
inline void SetItemUID(unsigned __int64 nCurrentUID) { m_nCurrentUID = nCurrentUID; }
// Desc : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28><20>ɷ<EFBFBD>ġ)
CItem* CreateItem(const ItemInfo& itemInfo);
// Desc : <20><><EFBFBD><EFBFBD> ID<49><44> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28><20>ɷ<EFBFBD>ġ)
CItem* CreateItem(unsigned short usProtoTypeID);
// Desc : SerializeOut<75><74> <20><><EFBFBD>۷<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
// In : <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> ũ<><C5A9>
// Out : (Return)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, nParseLength_InOut - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ũ<><C5A9>
CItem* CreateItem(const char* lpSerializedItem_In, size_t& nParseLength_InOut);
~CItemFactory();
private:
CItemFactory();
unsigned __int64 m_nCurrentUID;
static CItemFactory ms_this;
};
#pragma pack()
};
#endif