Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
238
GameTools/GLOBALSCRIPT/Item/ItemStructure.h
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238
GameTools/GLOBALSCRIPT/Item/ItemStructure.h
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#ifndef _ITEM_STRUCTURE_H_
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#define _ITEM_STRUCTURE_H_
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#include "ItemConstants.h"
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namespace Item
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{
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#pragma pack(1)
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// ------------------------------------------------------------------------------------------
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// UseLimit, ItemInfo <20><> <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20>ִ´<D6B4>.
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struct ItemPos
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{
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unsigned short m_cPos : 4; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (Equip, Inven...) (0~15)
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unsigned short m_cIndex : 12; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD> (0~4095)
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ItemPos() : m_cPos(0), m_cIndex(0) { }
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ItemPos(unsigned char cPos, unsigned short usIndex) : m_cPos(cPos), m_cIndex(usIndex) { }
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inline void SetPos(unsigned short wIndex) { m_cIndex = wIndex; }
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inline void SetPos(unsigned char cXIndex, unsigned char cYIndex, unsigned char cZIndex);
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inline void GetPos(unsigned char& cXIndex, unsigned char& cYIndex, unsigned char& cZIndex) const;
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inline unsigned char GetXIndex(void) const { return (m_cIndex & 0x00F); }
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inline unsigned char GetYIndex(void) const { return (m_cIndex & 0x0F0) >> 4; }
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inline unsigned char GetZIndex(void) const { return (m_cIndex & 0xF00) >> 8; }
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inline void SetXIndex(unsigned char cXIndex) { m_cIndex = (m_cIndex & 0xFF0) + cXIndex; }
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inline void SetYIndex(unsigned char cYIndex) { m_cIndex = (m_cIndex & 0xF0F) + (cYIndex << 4); }
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inline void SetZIndex(unsigned char cZIndex) { m_cIndex = (m_cIndex & 0x0FF) + (cZIndex << 8); }
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inline bool operator == (const ItemPos& rhs) const { return (m_cPos == rhs.m_cPos && m_cIndex == rhs.m_cIndex); }
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};
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inline void ItemPos::SetPos(unsigned char cXIndex, unsigned char cYIndex, unsigned char cZIndex)
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{
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m_cIndex = (cZIndex << 8) + (cYIndex << 4) + cXIndex;
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}
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inline void ItemPos::GetPos(unsigned char& cXIndex, unsigned char& cYIndex, unsigned char& cZIndex) const
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{
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cXIndex = (m_cIndex & 0x00F);
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cYIndex = (m_cIndex & 0x0F0) >> 4;
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cZIndex = (m_cIndex & 0xF00) >> 8;
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}
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struct ItemData
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{
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unsigned __int64 m_dwUID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> UID
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unsigned short m_usProtoTypeID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ID
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ItemPos m_ItemPos; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ġ
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unsigned char m_cItemSize; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ü ũ<><C5A9>.
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unsigned char m_cNumOrDurability; // <20><><EFBFBD><EFBFBD> Ȥ<><C8A4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ItemData() { m_dwUID = m_usProtoTypeID = m_cNumOrDurability = 0; m_cItemSize = sizeof(ItemData); }
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};
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struct ItemAttribute
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{
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unsigned short m_cType : 6; // <20>Ӽ<EFBFBD> <20><><EFBFBD><EFBFBD> 6bit (64<36><34><EFBFBD><EFBFBD>)
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short m_usValue : 10; // <20>Ӽ<EFBFBD> <20><> 10bit (-512~511<31><31><EFBFBD><EFBFBD>)
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ItemAttribute() : m_cType(0), m_usValue(0) { }
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ItemAttribute(unsigned char cType, unsigned short usValue) : m_cType(cType), m_usValue(usValue) { }
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};
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// <20>ڿ<EFBFBD> Socket<65><74><EFBFBD>빰<EFBFBD><EBB9B0> m_cSocketNum<75><6D>ŭ, Attribute<74><65> m_cDiffAttributeNum<75><6D>ŭ <20>ٴ´<D9B4>.
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struct EquipmentInfo
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{
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enum
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{
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MAX_MINSIZE_SOCKET_NUM = 6, // ũ<>Ⱑ 1by1<79><31> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
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MAX_MINSIZE_ATTRIBUTE_NUM = 6, // ũ<>Ⱑ 1by1<79><31> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>Ӽ<EFBFBD> <20><>
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MAX_SOCKET_NUM = 8, // <20>Ϲ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
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MAX_ATTRIBUTE_NUM = 12, // <20>Ϲ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>Ӽ<EFBFBD> <20><>
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MAX_SOCKET_AND_ATTRIBUTE_MINISIZE = (MAX_MINSIZE_SOCKET_NUM * sizeof(char) + MAX_MINSIZE_ATTRIBUTE_NUM * sizeof(ItemAttribute)),
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MAX_SOCKET_AND_ATTRIBUTE_SIZE = (MAX_SOCKET_NUM * sizeof(char) + MAX_ATTRIBUTE_NUM * sizeof(ItemAttribute))
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};
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unsigned short m_cRuneSocket : 11; // <20><> <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ID
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short m_cDiffMaterialType : 5; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> + m_cDiffMaterialType = <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>(-16~15)
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char m_cDiffMaxSocket : 5; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> + m_cDiffMaxSocket = <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> (-16~15)
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unsigned char m_cReserved : 3; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...
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unsigned char m_cSocketNum : 4; // <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> (0~15)
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unsigned char m_cAttributeNum : 4; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD>ų<EFBFBD>, <20><>ġ<EFBFBD><C4A1> <20>ٸ<EFBFBD> <20>Ӽ<EFBFBD> <20><>(0~15<31><35>)
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char m_cDiffMaxDurability; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>۰<EFBFBD><DBB0><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
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unsigned char m_cReserved2; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...
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EquipmentInfo()
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{
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m_cRuneSocket = m_cDiffMaterialType = m_cDiffMaxSocket = m_cDiffMaxDurability =
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m_cSocketNum = m_cAttributeNum = m_cReserved = m_cReserved2 = 0;
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}
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};
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#pragma pack()
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const unsigned char MAX_ITEM_SIZE = sizeof(ItemData) +
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sizeof(EquipmentInfo) + EquipmentInfo::MAX_SOCKET_AND_ATTRIBUTE_SIZE;
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struct SpriteData
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{
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enum { MAX_NAME = 64, MAX_SPRITE_NAME = 32 };
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char m_szName[MAX_NAME];
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char m_szSpriteName[MAX_SPRITE_NAME];
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unsigned short m_nSpriteMinX;
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unsigned short m_nSpriteMinY;
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unsigned short m_nSpriteMaxX;
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unsigned short m_nSpriteMaxY;
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SpriteData();
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void Initialize();
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};
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struct StringData
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{
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enum
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{
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MAX_FIELD_MODEL_NAME = 32, MAX_EQUIP_MODEL_NAME = 32,
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MAX_EFFECT_SOUND_NAME = 32, MAX_ITEM_DESCRIBE = 256
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};
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char m_szFieldModelName[MAX_FIELD_MODEL_NAME];
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char m_szEquipModelName[MAX_EQUIP_MODEL_NAME];
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char m_szEffectSoundName[MAX_EFFECT_SOUND_NAME];
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char m_szItemDescribe[MAX_ITEM_DESCRIBE];
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StringData();
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void Initialize();
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};
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struct DetailData
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{
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enum Flags
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{
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EQUIP = ( 1 << 0), // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> <20><><EFBFBD><EFBFBD>
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USE_ITEM = ( 1 << 1), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD><D6B4><EFBFBD> <20><><EFBFBD><EFBFBD>
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QUICKSLOT_IN = ( 1 << 2), // <20><><EFBFBD><EFBFBD><EFBFBD>Կ<EFBFBD> <20><><EFBFBD> <20><> <20>ִ<EFBFBD><D6B4><EFBFBD> <20><><EFBFBD><EFBFBD>
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STACKABLE = ( 1 << 3), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD><D6B4><EFBFBD> <20><><EFBFBD><EFBFBD>
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TWOHANDED = ( 1 << 4), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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WEAPON = ( 1 << 5), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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ARMOUR = ( 1 << 6), // <20><><EFBFBD>ʷ<EFBFBD><CAB7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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SKILL_ARM = ( 1 << 7), // <20><>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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};
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unsigned char m_cItemType; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>( namespace Type <20><><EFBFBD><EFBFBD> )
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unsigned char m_cXSize; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Xũ<58><C5A9>
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unsigned char m_cYSize; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Yũ<59><C5A9>
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unsigned char m_cOptionLimit;
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unsigned char m_cDefaultDurabilityOrStack;
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unsigned char m_cMaxDurabilityOrStack;
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unsigned char m_cMaterialType;
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unsigned char m_cMaxSocketNum;
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Grade::Type m_ItemGrade;
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unsigned long m_dwPrice;
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unsigned long m_dwBlackPrice;
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unsigned long m_dwFlags;
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DetailData();
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void Initialize();
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};
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struct EquipAttribute
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{
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unsigned short m_usAttributeValue[Item::Attribute::MAX_ATTRIBUTE_NUM];
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unsigned short m_nAttibuteNum;
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EquipAttribute();
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void Initialize();
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};
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struct UseItemInfo
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{
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unsigned short m_usSkill_ID;
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unsigned short m_usSkill_LockCount;
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UseItemInfo();
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void Initialize();
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};
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struct UseLimit
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{
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enum DeactivatedType
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{
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STATUS_LIMIT = ( 1 << 0),
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CLASS_LIMIT = ( 1 << 1),
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BROKEN_ITEM = ( 1 << 2)
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};
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unsigned short m_nStatusLimit[StatusLimit::MAX_STATUS_LIMIT];
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unsigned short m_nSkillType; // <20><>ų <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>
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unsigned char m_cSkillLevel; // <20><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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unsigned char m_cLevelLimit;
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unsigned long m_dwClassLimit;
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UseLimit();
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void Initialize();
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};
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#pragma pack(8)
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struct ItemInfo
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{
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unsigned short m_usProtoTypeID;
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DetailData m_DetailData;
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UseLimit m_UseLimit;
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SpriteData m_SpriteData;
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StringData m_StringData;
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EquipAttribute m_EquipAttribute;
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UseItemInfo m_UseItemInfo;
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ItemInfo();
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ItemInfo(unsigned short usPrototypeID);
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void Initialize();
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inline bool operator < (ItemInfo& rhs)
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{ return (m_usProtoTypeID < rhs.m_usProtoTypeID); }
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};
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#pragma pack()
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};
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#endif
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