Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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///////////////////////////////////////////////////////////////////////////////////////////////
//
// LoginSocket Class
//
// Last Update : 2002. 8.28
//
///////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _LoginSocket
#define _LoginSocket
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
struct SERVER_LIST;
#include "NetBase.h"
const unsigned long WM_LOGIN_SOCKET = RegisterWindowMessage("WM_LOGIN_SOCKET");
///////////////////////////////////////////////////////////////////////////////////////////////
//
// Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
//
///////////////////////////////////////////////////////////////////////////////////////////////
class LoginSocket : public NetBase
{
private:
HWND m_hMainWnd;
IN_ADDR m_RegAddress;
int m_ConnectServer;
public:
typedef enum AuthFlag { AuthFlag_RegDB = 0x8000, AuthFlag_Email = 0x4000 };
typedef enum CO_SRV { CO_LOGIN = 0, CO_AUTH = 1 };
LoginSocket(HWND hWnd_In);
virtual ~LoginSocket(void);
inline IN_ADDR GetRegAddress() { return m_RegAddress; }
inline char* GetRegString() { return inet_ntoa(m_RegAddress); }
inline int GetConnectServer() { return m_ConnectServer; }
bool ConnectToLoginServer(char* Address_In);
bool ConnectToAuthServer(void);
bool Disconnect(void);
bool SendSysPing(void);
bool AuthAccount(char* UserID_In, char* UserPW_In, DWORD ClientVer_In, unsigned short CnFlag_In, unsigned short Flag_In = 0);
bool ServerList(DWORD ClientVersion_In);
bool ServerGroup(unsigned char Group_In);
bool PatchAddress(DWORD ServerID_In);
DWORD HandleAuthAccount(char *pBuffer_In, DWORD *SessionID_Out, DWORD *UserID_Out);
DWORD HandleServerList(char *pBuffer_In, DWORD *UserID_Out, SERVER_LIST* lpServerList_Out);
DWORD HandleServerGroup(char *pBuffer_In, DWORD *ServerID_Out);
DWORD HandlePatchAddress(char *pBuffer_In, DWORD *ClientVer_Out, char *PatchAddress_Out);
};
#endif