Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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///////////////////////////////////////////////////////////////////////////////////////////////
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//
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// SocketIO Class
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//
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// Last Update : 2002. 8. 28
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//
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///////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef _SocketIO
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#define _SocketIO
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#include "Socket.h"
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#include <Network/Packet/PacketBase.h>
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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class CXORCrypt;
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///////////////////////////////////////////////////////////////////////////////////////////////
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//
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//
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///////////////////////////////////////////////////////////////////////////////////////////////
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const unsigned int BufferSize = 8192 * 100;
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///////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//
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///////////////////////////////////////////////////////////////////////////////////////////////
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class SocketIO
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{
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private:
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ServerInfo::ServerState m_ServerState;
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unsigned long m_PacketCount;
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CXORCrypt& m_Crypt;
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public:
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SocketIO(void);
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virtual ~SocketIO(void);
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int Send(SOCKET Socket_In, WSABUF SendData_In);
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int SendTo(SOCKET Socket_In, SOCKADDR_IN Addreess_In, WSABUF SendData_In);
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int Recv(SOCKET Socket_In, WSABUF &RecvData_In);
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int RecvFrom(SOCKET Socket_In, WSABUF &RecvData_In, LPSOCKADDR_IN Address_Out);
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int PutRecvBufferToPtBuffer(char *pBuffer_Out, int BufferSize_In, WSABUF &RecvData_In, char *RecvBuffer_In, unsigned short PageVer_In, unsigned char PageNum_In);
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inline char* InsertPtCount(char *Buffer_In);
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inline unsigned long ExtractPtCount(char *Buffer_In);
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inline bool CheckServerState();
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};
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inline char* SocketIO::InsertPtCount(char *Buffer_In)
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{
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((PktBase* )Buffer_In)->SetServerInfo(m_PacketCount);
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if(++m_PacketCount >= 0xFFFFFFF0)
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m_PacketCount = 0;
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return Buffer_In;
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}
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inline unsigned long SocketIO::ExtractPtCount(char *Buffer_In)
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{
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PktBase* lpBasePt = (PktBase* )Buffer_In;
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return lpBasePt->GetServerInfo();
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}
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inline bool SocketIO::CheckServerState()
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{
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if(m_ServerState == ServerInfo::SS_SMOOTH)
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return true;
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else if(m_ServerState == ServerInfo::SS_LOADED)
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{
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Sleep(25);
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return true;
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}
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else if(m_ServerState == ServerInfo::SS_BUSY)
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{
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Sleep(100);
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return true;
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}
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else if(m_ServerState == ServerInfo::SS_VERYBUSY)
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{
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Sleep(300);
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return true;
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}
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return false;
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}
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#endif
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