Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _CHAR_ADMIN_PACKET_H_
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#define _CHAR_ADMIN_PACKET_H_
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// CharAdminPacket.h
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#include <winsock2.h>
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#include <windows.h>
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#include <Network/Packet/PacketBase.h>
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#include <DB/DBdefine.h>
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#pragma pack(1)
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typedef struct PktAdmin* LPPktAdmin;
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struct PktAdmin : public PktBase
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{
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enum { MAX_NAME_LEN = 16 };
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enum CMD
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{
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NONE = 0, // <09><EFBFBD><EEBFB5> <20><><EFBFBD><EFBFBD>
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MOVE_ZONE_C = 1, // ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>̵<EFBFBD>
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MOVE_ZONE_P = 2, // <09><>Ƽ <20><> <20>̵<EFBFBD>
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MOVE_C = 3, // ij<><C4B3><EFBFBD><EFBFBD> <20>̵<EFBFBD>
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MOVE_P = 4, // <09><>Ƽ <20>̵<EFBFBD>
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RESPAWN_C = 5, // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RESPAWN_P = 6, // <09><>Ƽ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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KILL_C = 7, // ij<><C4B3><EFBFBD><EFBFBD> ų
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KILL_P = 8, // <09><>Ƽ ų
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DUELINIT = 9, // <09><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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CREATEITEM = 10, // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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CREATEMON = 11, // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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INFO_C = 12 // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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};
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unsigned short m_usCmd; // <20><EFBFBD><EEBFB5> <20><><EFBFBD><EFBFBD>
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char m_stName[MAX_NAME_LEN]; // <20≯<EFBFBD>
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union
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{
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struct ZoneInfo
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{
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char m_cZone; // <20><> <20><>ȣ
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char m_cChannel; // ä<><C3A4> <20><>ȣ
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} m_ZoneInfo;
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unsigned short m_usProtoTypeID; // Ÿ<><C5B8> <20><><EFBFBD>̵<EFBFBD>
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};
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POS m_Position; // <20><>ġ
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};
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#pragma pack()
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#endif
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