Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _CHAR_ITEM_PACKET_STRUCT_H_
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#define _CHAR_ITEM_PACKET_STRUCT_H_
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#include <DB/DBDefine.h>
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#include <Item/ItemStructure.h>
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#pragma pack(1)
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// 필드 오브젝트 구조체
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typedef struct FieldObject* LPFieldObject;
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struct FieldObject
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{
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enum CheckBit { Gold = 0x80000000 };
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POS m_Pos; // 아이템 위치
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unsigned long m_dwOID; // 오브젝트 아이디 ( 몬스터 혹은 Object )
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unsigned long m_dwTypeID; // 타입 아이디 (상위 1비트 셋이면 돈)
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unsigned long m_dwStatusFlag; // 몬스터 chant, enchant 상태 Flag
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unsigned char m_cNum; // 아이템 수
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};
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// TakeType
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typedef struct TakeType* LPTakeType;
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struct TakeType
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{
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enum TakeSource
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{
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TS_NONE = 0, TS_EQUIP = 1,
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TS_INVEN = 2, TS_QSLOT = 3,
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TS_SSLOT = 4, TS_TEMP = 6,
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TS_UPGRADE = 7, TS_EXCHANGE = 8,
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TS_DEPOSIT = 9, TS_STALL = 10
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};
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Item::ItemPos m_srcPos;
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Item::ItemPos m_dstPos;
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unsigned char m_cNum;
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TakeType() : m_cNum(0) { }
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TakeType(Item::ItemPos srcPos, Item::ItemPos dstPos, unsigned char cNum)
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: m_srcPos(srcPos), m_dstPos(dstPos), m_cNum(cNum) { }
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};
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// 캐스트 오브젝트 구조체 (Cast Object)
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typedef struct CastObject* LPCastObject;
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struct CastObject
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{
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POS m_DstPos; // 목적 위치
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unsigned long m_dwTargetID; // 타겟 아이디
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unsigned short m_wTypeID; // 아이디 ( 돈일경우 금액 )
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unsigned char m_cObjectType; // 종류 ( 0 = 캐스트, 어텍 류, 2 = 돈 )
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unsigned char m_cObjectLevel; // 레벨
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};
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#pragma pack()
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#endif
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