Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _CHAR_LOGIN_OUT_PACKET_H_
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#define _CHAR_LOGIN_OUT_PACKET_H_
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// CharLoginOutPacket.h
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#include <winsock2.h>
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#include <windows.h>
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#include <Network/Packet/PacketBase.h>
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#include "CharLoginOutPacketStruct.h"
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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class CSession;
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#pragma pack(1)
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typedef struct PktDBUpdate* LPPktDBUpdate;
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struct PktDBUpdate : public PktBase
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{
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unsigned __int64 m_dlItemSerial; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD>
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unsigned long m_dwSessionID; // <20><><EFBFBD><EFBFBD> ID
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unsigned long m_dwUserID; // <20><><EFBFBD><EFBFBD> ID
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unsigned long m_dwCharID; // ij<><C4B3><EFBFBD><EFBFBD> ID
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CSession* m_lpSession; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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IN_ADDR m_Address; // <20>ּ<EFBFBD>
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unsigned short m_TypeCode; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Ÿ<><C5B8>
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unsigned short m_usUpdate[DBUpdateData::MAX_UPDATE_DB]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ũ<><C5A9>
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};
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// ij<><C4B3><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> (Char Login)
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typedef struct PktCLi* LPPktCLi;
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struct PktCLi : public PktBase
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{
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unsigned long m_dwUserID;
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unsigned long m_dwCharID;
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unsigned long m_dwSessionID;
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};
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// ij<><C4B3><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> Ack (1 = <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, 2 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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typedef struct PktCLiAck* LPPktCLiAck;
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struct PktCLiAck : public PktBase
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{
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SOCKADDR_IN m_GSSUDPAddr;
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unsigned long m_dwServerTime;
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unsigned char m_cAdmin;
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unsigned short m_usUpdate[DBUpdateData::MAX_UPDATE_DB];
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};
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// ij<><C4B3><EFBFBD><EFBFBD> <20>αƿ<D7BE> (Char Logout)
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typedef struct PktCLo* LPPktCLo;
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struct PktCLo : public PktBase
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{
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unsigned long m_dwCharID;
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};
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// ij<><C4B3><EFBFBD><EFBFBD> <20>αƿ<D7BE> (Char Logout)
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typedef struct PktCLoAck* LPPktCLoAck;
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struct PktCLoAck : public PktBase
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{
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unsigned long m_dwCharID;
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};
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#pragma pack()
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#endif
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