Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _CHAR_MOVE_PACKET_H_
#define _CHAR_MOVE_PACKET_H_
// CharMovePacket.h
#include <Network/Packet/PacketBase.h>
#include <DB/DBdefine.h>
#pragma pack(1)
// ij<><C4B3><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20><>Ŷ (CharMove)
typedef struct PktMV* LPPktMV;
struct PktMV : public PktBase
{
POS m_Position; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ
float m_fDir; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
unsigned long m_dwCharID; // ij<><C4B3><EFBFBD><EFBFBD> ID
unsigned long m_dwChantEf; // Chant Effect
unsigned long m_dwEnchantEf; // Enchant Effect
unsigned short m_wUAct; // <20>׼<EFBFBD> <20><>ȣ
unsigned short m_wLAct; // <20>׼<EFBFBD> <20><>ȣ
unsigned char m_wLevel; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
};
// ij<><C4B3><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><>Ŷ ( Char Move Update )
typedef struct PktMU* LPPktMU;
struct PktMU : public PktBase
{
POS m_Position; // <20><>ġ
float m_fDir; // <20><><EFBFBD><EFBFBD>
unsigned long m_dwTick; // Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ ƽ
bool m_bSitMode; // <20>ɱ<EFBFBD> (true = <20>ɾ<EFBFBD> <20><><EFBFBD><EFBFBD>.)
};
// ij<><C4B3><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><>Ŷ Ack ( Char Move Update )
typedef struct PktMUAck* LPPktMUAck;
struct PktMUAck : public PktBase
{
unsigned long m_dwTick; // Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ ƽ<><C3B3> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
unsigned char m_cFlag; // - <20>÷<EFBFBD><C3B7><EFBFBD> (0 = <20>̵<EFBFBD>, 1 = <20><><EFBFBD>̵<EFBFBD>)
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ( Monster Move )
typedef struct PktMM* LPPktMM;
struct PktMM : public PktBase
{
POS m_Position; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ġ
float m_fDir; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
float m_fVec; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӵ<EFBFBD>
unsigned long m_dwMonID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
unsigned short m_wAct; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ൿ
unsigned short m_wAniNum; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD> Ƚ<><C8BD>
};
namespace CellCommand
{
enum Type
{
CELL_MOVE = 0,
CELL_LOGIN = 1,
RESPAWN = 2
};
};
// ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>α<EFBFBD><CEB1><EFBFBD> <20><>Ŷ (Char Cell Login)
typedef struct PktCCLi* LPPktCCLi;
struct PktCCLi : public PktBase
{
SOCKADDR_IN m_PublicAddress;
SOCKADDR_IN m_PrivateAddress;
POS m_Pos;
unsigned long m_dwCharID;
unsigned char m_cCmd; // see namespace CellCommand
};
// ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>α׾ƿ<D7BE> <20><>Ŷ ( Char Cell Logout )
typedef struct PktCCLo* LPPktCCLo;
struct PktCCLo : public PktBase
{
unsigned long m_dwCharID;
unsigned char m_cCmd; // see namespace CellCommand
};
// <20><> <20><><EFBFBD>ε<EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> + Address<73><73><EFBFBD><EFBFBD>ü
typedef struct PktCB PktCB, *LPPktCB;
struct PktCB : public PktBase
{
unsigned short m_sCharNum; // <20><> ij<><C4B3><EFBFBD><EFBFBD> <20><>
};
#pragma pack()
#endif