Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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78
GameTools/GLOBALSCRIPT/ScriptEngine/BaseDef.h
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78
GameTools/GLOBALSCRIPT/ScriptEngine/BaseDef.h
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#ifndef _BaseDef_H_
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#define _BaseDef_H_
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#define MACHINECODEFILEEXT ".mcf" //Machine Code File
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#define INTCODEFILEEXT ".imc" //InterMediate Code
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#define SCRIPTFILEEXT ".gsf" //Gama Script File
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///////////////////////////////////////////////////////////////////////////////////
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//
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typedef void * ANY_FUNCTION;
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enum eDataType
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{
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T_VOID = 0,
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T_BOOL,
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T_INT,
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T_FLOAT,
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T_STRING = 4
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};
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typedef int BOOL;
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#define TRUE 1
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#define FALSE 0
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///////////////////////////////////////////////////////////////////////////////////
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//
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struct ScriptFunc
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{
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void * pFunc;
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long Type;
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ScriptFunc( void *, long );
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};
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typedef ScriptFunc SE_FUNC;
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///////////////////////////////////////////////////////////////////////////////////
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//
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union AnyData
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{
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int intValue;
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float floatValue;
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const char* stringValue;
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AnyData( int n )
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: intValue( n )
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{}
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AnyData( float f )
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: floatValue( f )
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{}
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AnyData( const char * pszStr )
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: stringValue( pszStr )
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{}
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AnyData( void * p )
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: stringValue( (const char *)p )
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{
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}
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AnyData & operator=( int n )
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{
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intValue = n;
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return *this;
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}
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};
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///////////////////////////////////////////////////////////////////////////////////
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#endif
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