Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#include "stdafx.h"
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#include "miniLZOWrapper.h"
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#include <winsock2.h>
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#include <windows.h>
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#include <cstdio>
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bool CMiniLZOCompress::TestMiniLZO()
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{
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const int MAX_BUFFER = 5 * 1024 * 1024;
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char* szBuffer1 = new char[MAX_BUFFER];
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char* szBuffer2 = new char[MAX_BUFFER];
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DWORD dwOut = 0;
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DWORD dwDecompressInOut = MAX_BUFFER;
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sprintf(szBuffer1, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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CMiniLZOCompress::Compress(szBuffer1, MAX_BUFFER, szBuffer2, &dwOut);
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memset(szBuffer1, 0, MAX_BUFFER);
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CMiniLZOCompress::Decompress(szBuffer2, dwOut, szBuffer1, &dwDecompressInOut);
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MessageBox(NULL, szBuffer1, NULL, NULL);
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delete [] szBuffer1;
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delete [] szBuffer2;
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return true;
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}
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