Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/GLOBALSCRIPT/Utility/DelimitedFile.h
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92
GameTools/GLOBALSCRIPT/Utility/DelimitedFile.h
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#ifndef _DELIMITED_FILE_H_
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#define _DELIMITED_FILE_H_
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#pragma once
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#include <winsock2.h>
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#include <windows.h>
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#include <vector>
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class CDelimitedFile
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{
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public:
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// MAX Delimiter num is 32;
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CDelimitedFile(const char* pszDelimiter = "\t");
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~CDelimitedFile();
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enum {
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MAX_LINE_LENGTH = 8192,
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MAX_DELIMITER_NUM = 32,
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MAX_COLUMN_LENGHT = 64,
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DEFAULT_COLUMN_NUM = 32
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};
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enum OpenFlags {
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modeRead = (int) 0x00000,
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modeCreate = (int) 0x01000
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};
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private:
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FILE *m_fpFile;
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DWORD m_dwColumn;
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DWORD m_dwColumnCount;
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CHAR m_szLine[MAX_LINE_LENGTH];
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CHAR m_szBackupLine[MAX_LINE_LENGTH];
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char m_szDelimiter[MAX_DELIMITER_NUM];
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typedef std::vector<char*> ColumnArray;
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ColumnArray m_ColumnNames;
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private:
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int FindColumn(const char *szField );
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BOOL GotoColumn( int nColumn );
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public:
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BOOL Open(LPCSTR szFilename, int nHeadLine = -1, UINT nOpenFlags = modeRead );
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BOOL ReadLine();
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BOOL ReadData(bool &bNumber);
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BOOL ReadData(double &dNumber);
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BOOL ReadData(float &fNumber);
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BOOL ReadData(unsigned long &fNumber);
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BOOL ReadData(int &iNumber);
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BOOL ReadData(unsigned short &iNumber);
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BOOL ReadData(short &iNumber);
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BOOL ReadData(unsigned char &iNumber);
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BOOL ReadData(char &iNumber);
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BOOL ReadData(__int64 &i64Number);
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BOOL ReadData(DWORD64 &i64Number);
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BOOL ReadString(char *szString, DWORD dwSize);
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BOOL ReadData(const char *szField, double &dNumber);
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BOOL ReadData(const char *szField, float &fNumber);
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BOOL ReadData(const char *szField, unsigned long &fNumber);
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BOOL ReadData(const char *szField, int &iNumber);
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BOOL ReadData(const char *szField, unsigned short &iNumber);
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BOOL ReadData(const char *szField, short &iNumber);
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BOOL ReadData(const char *szField, unsigned char &iNumber);
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BOOL ReadData(const char *szField, char &iNumber);
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BOOL ReadData(const char *szField, __int64 &i64Number);
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BOOL ReadData(const char *szField, DWORD64 &i64Number);
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BOOL ReadString(const char *szField, char *szString, DWORD dwSize);
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void Close();
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};
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#endif
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