Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
40
GameTools/NeoRylClient/AkhanRespawn.h
Normal file
40
GameTools/NeoRylClient/AkhanRespawn.h
Normal file
@@ -0,0 +1,40 @@
|
||||
// AkhanRespawn.h: interface for the CAkhanRespawn class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_AKHANRESPAWN_H__4C890A35_6E5E_4860_9845_0FE2D7B7F886__INCLUDED_)
|
||||
#define AFX_AKHANRESPAWN_H__4C890A35_6E5E_4860_9845_0FE2D7B7F886__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "GUIWindow.h"
|
||||
|
||||
class CAkhanRespawn : public CGUIWindow
|
||||
{
|
||||
public:
|
||||
typedef struct RespawnPoint
|
||||
{
|
||||
unsigned long m_dwSpawnNumber;
|
||||
unsigned short m_wPutX[10];
|
||||
unsigned short m_wPutY[10];
|
||||
POS m_psPoint[10];
|
||||
} RespawnPoint;
|
||||
|
||||
unsigned char m_cSelectZone;
|
||||
vector<CTexture *> m_lstTexture;
|
||||
RespawnPoint m_aryRespawn[30];
|
||||
|
||||
void SetRespawn(unsigned char cZoneNum);
|
||||
CAkhanRespawn();
|
||||
virtual ~CAkhanRespawn();
|
||||
|
||||
BOOL Init(unsigned short x, unsigned short y);
|
||||
void InitValue(void);
|
||||
BOOL Update(BOOL &bClick, BOOL &bEdge);
|
||||
void ShowWindow(BOOL bShow);
|
||||
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_AKHANRESPAWN_H__4C890A35_6E5E_4860_9845_0FE2D7B7F886__INCLUDED_)
|
||||
Reference in New Issue
Block a user