Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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233
GameTools/NeoRylClient/ClientMain.h
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233
GameTools/NeoRylClient/ClientMain.h
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// ClientMain.h: interface for the CClientMain class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_CLIENTMAIN_H__5547537B_9A6B_4077_96C4_62EAB9D06E84__INCLUDED_)
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#define AFX_CLIENTMAIN_H__5547537B_9A6B_4077_96C4_62EAB9D06E84__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Network.h"
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#include "BaseGraphicsLayer.h"
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#include "SceneManager.h"
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#include "BaseGUI.h"
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#include "StringTable.h"
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#include "CommonInterface.h"
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#include "CharStatus.h"
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#include "CharacterControl.h"
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#include <list>
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#define CLIENT_LOGO 0
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#define CLIENT_MAIN 1
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#define CLIENT_NATIONSELECT 2
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#define CLIENT_CHARACTERSELECT 3
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#define CLIENT_GAME 4
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#define CLIENT_END 5
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#define CLIENT_CHARACTERSELECTLOADING 6
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#define CLIENT_GAMELOADING 7
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#define CLIENT_ZONEMOVE 8
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#define NATION_HUMAN 0
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#define NATION_AKHAN 1
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#define NATION_UNKNONE 2
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#define CURSOR_NORMAL 0
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#define CURSOR_CLICK 1
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#define CURSOR_PICKUP 2
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#define CURSOR_ATTACK 3
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#define CURSOR_DIALOG 4
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#define CURSOR_REPAIR 5
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#define CURSOR_TOOLTIP 6
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#define CURSOR_POPUP 7
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#define WriteLog(s) WriteLogtoFile(s, __FILE__, __LINE__)
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using namespace std;
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class CClientMain
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{
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public:
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void ProjectPt( D3DXVECTOR3 *V, float *xScreen, float *yScreen );
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void SetTipBroadTimer(long lTimer);
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void SetSkillCoolDown(unsigned short wSkill);
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void ResetTerrain(void);
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void PrintException(EXCEPTION_RECORD &SavedExceptRec, CONTEXT &SavedContext);
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void SetSkillClearCoolDown(void);
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void SetPotionCoolDown(void);
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void SetSkillCoolDown(unsigned short wGrade, unsigned char cEndCooldown);
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void WriteLogtoFile(const char *strLog, const char *strFileName, int nLine);
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void ProcessScreenshot(void);
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void RenderMain(void);
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static vector3 GetMonsterMinBox(unsigned long dwChrID);
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static vector3 GetMonsterMaxBox(unsigned long dwChrID);
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static void SetChangeWeapon(BOOL bChangeWeapon);
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static void SetAutoRun(BOOL bAutoRun);
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static BOOL GetAutoRun(void);
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static void CheckTargetforSkill(unsigned long &dwTargetID, BOOL bCheckLength);
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static void SetKillCounter(long lKillCounter);
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static BOOL CheckAttackable(void);
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unsigned long GetScreenPosChr(POINT &Point, int nMode, float fLength);
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DWORD m_dwSoundTickCount;
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ISoundObject *m_CheckSoundBuffer;
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bool CheckSoundBufferSpeedHack();
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BOOL GetSpeedHack(void);
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static char *GetMotionSheet(char *strWeaponName, char *strShieldName, unsigned short wClass);
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static unsigned long GetWeaponType(char *strWeaponName);
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static char m_strSheet[MAX_PATH];
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static BOOL CheckSkillStart(BOOL bDown);
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static BOOL CheckStillCasting(unsigned long &dwFunction);
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static void ChangeWeapon(void);
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BOOL GetChangeWeapon(void);
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void SetPickItem(CItemInstance *lpItem, BOOL bSound = TRUE);
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LPFieldInstance GetFieldObject(unsigned long dwFieldInstanceID);
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void DeleteFieldObject(unsigned long dwFieldInstanceID);
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void AddFieldObject(LPFieldObject lpObject);
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void SetDayTimer(void);
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BOOL CreateNationInterface(unsigned long dwNation);
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void EnterClient(void);
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void Destroy(void);
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HINSTANCE m_hInstance;
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HWND m_hWnd;
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char m_strClientPath[MAX_PATH];
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char m_strIP[MAX_PATH];
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unsigned long m_dwUserID, m_dwSessionID, m_dwChannelID, m_dwVersion, m_dwServerID;
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float m_fClientVersion;
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unsigned long m_dwClientMode;
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unsigned long m_dwClientNation;
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unsigned long m_nShowInterfaceTimerID;
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unsigned long m_nSceneManagerTimerID;
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// unsigned long m_nSystemUpdateTimerID;
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unsigned long m_nWeatherTimerID;
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unsigned long m_dwServerTime;
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unsigned long m_dwStartTime;
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unsigned long m_dwPartyInfoTimerID;
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unsigned long m_dwSpeedHackCheckTimerID;
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unsigned long m_dwUpdateAddressTimerID;
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unsigned long m_dwUpdateFlushTimerID;
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unsigned long m_dwCheckStatusTimerID;
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unsigned long m_dwPingTimerID;
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unsigned long m_dwNumScreenShot;
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unsigned long m_dwFunction;
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BOOL m_bShowInfo;
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BOOL m_bUpdateMove;
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BOOL m_bMovieVersion;
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unsigned long m_dwInternationalCode;
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BOOL m_bTestServerVersion;
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BOOL m_bAdminMode;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Game Data
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unsigned long m_dwStartQuickSlot;
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unsigned long m_dwMyChrID; // <20><> ij<><C4B3><EFBFBD><EFBFBD> ID
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vector3 m_vecStartPosition;
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CCharStatus m_csStatus;
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BOOL m_bMouseMode;
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BOOL m_bAutoRunMode;
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BOOL m_bSimpleMode;
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unsigned long m_dwTradingNpcID;
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unsigned long m_dwCursorTimer;
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BOOL m_bCursorToggle;
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BOOL m_bHardwareCursor;
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BOOL m_bShowCursor;
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BOOL m_bSystemConsoleShow;
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unsigned long m_dwKindCursor;
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unsigned long m_dwMessageBoxResult;
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char m_strRecentChatChrID[MAX_PATH];
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char m_strWhisperChrID[MAX_PATH];
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BOOL m_bInstanceWhisper;
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BOOL m_bTargetMouseMode;
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BOOL m_bChangeWeapon;
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BOOL m_bInterfaceAlreadyLoad;
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BOOL m_bStreetStallEnter;
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long m_lTipBroadCounterSeed;
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long m_lTipBroadCounter;
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vector<char *> m_lstTipBroad;
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long m_lKillCounter;
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unsigned long m_dwPresentZone;
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unsigned long m_dwNextZone;
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unsigned long m_dwRespawnResult;
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unsigned long m_dwPeaceModeResult;
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unsigned long m_dwPeaceMode;
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unsigned long m_dwAuthorizeResult;
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unsigned long m_dwAuthorizeCasterID;
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unsigned char m_cAuthorizeCmd;
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unsigned long m_dwFriendResult;
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char m_strFriendName[MAX_PATH];
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bool m_bPeaceMode;
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RejectOption m_roOption;
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BOOL m_bPartyFind;
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BOOL m_bPartyPlayerFind;
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unsigned char m_cNumMember;
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unsigned char m_cNumParty;
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char m_cEliteNation;
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unsigned char m_cEliteLevel;
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MemberFindParty m_mfpMember[30];
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PartyFindMember m_pfmParty[30];
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unsigned long m_dwSelectMemberSlot;
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unsigned long m_dwSelectPartySlot;
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char m_strChatMessage[3][MAX_PATH]; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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CItemInstance *m_lpPickItem;
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list<LPFieldInstance> m_lstFieldItem;
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CEffScript *m_ClassEffectPtr; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><>ũ<EFBFBD><C5A9>Ʈ pointer
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int m_ClassEffectAlpha; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> alpha value
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CEffScript *m_pEnemySelectEff;
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CEffScript *m_pEnemySkillSelectEff;
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CEffScript *m_pPlayerSelectEff;
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CEffScript *m_pPlayerSkillSelectEff;
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ISoundObject *m_lpBackGroundMusic;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Login
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CHAR_VIEW m_scLoginChar[3]; // <20>α<EFBFBD><CEB1><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(3<><33>)
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vector3 m_vecCharSelectPos[3];
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unsigned long m_dwSelectChr;
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unsigned long m_dwClientState;
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BOOL m_bCreateChar;
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BOOL m_bDeleteChar;
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BOOL m_bSelectChar;
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BOOL m_bGameStartState[2];
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////////////////////////////////////////////////////////////////////////////////////////////////////
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CInitValue m_InitValue; // Init Value Class /Video,Adapter,Mode/
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BaseGraphicsLayer m_BaseGraphicLayer; // BaseGraphics Layer Class
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CSceneManager *m_lpSceneManager; // SceneManager Class
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CNetwork m_Network; // Network
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CBaseGUI *m_lpInterface;
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CCommonInterface *m_lpCommonInterface;
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BOOL Init(HINSTANCE hInstance);
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void Update(void);
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void ProcessLogin(void);
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void Render(void);
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// void ResetTerrain(void);
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unsigned long ClientProc(HWND hWnd, unsigned int uMsg, WPARAM wParam, LPARAM lParam);
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void SetFocus(void) { ::SetFocus(m_hWnd); }
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CClientMain(void);
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~CClientMain(void);
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};
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extern CClientMain g_ClientMain;
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extern CCharacterControl g_CharacterData;
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#endif // !defined(AFX_CLIENTMAIN_H__5547537B_9A6B_4077_96C4_62EAB9D06E84__INCLUDED_)
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