Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/NeoRylClient/Common.h
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23
GameTools/NeoRylClient/Common.h
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#ifndef _COMMON_H_
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#define _COMMON_H_
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#ifndef _QWORD_DEFINED
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#define _QWORD_DEFINED
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typedef __int64 QWORD, *LPQWORD;
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#endif
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#define MAKEQWORD(a, b) \
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((QWORD)( ((QWORD) ((DWORD) (a))) << 32 | ((DWORD) (b))))
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#define LODWORD(l) \
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((DWORD)(l))
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#define HIDWORD(l) \
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((DWORD)(((QWORD)(l) >> 32) & 0xFFFFFFFF))
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// Read 4K of data at a time (used in the C++ streams, Win32 I/O, and assembly functions)
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#define MAX_BUFFER_SIZE 4096
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// Map a "view" size of 10MB (used in the filemap function)
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#define MAX_VIEW_SIZE 10485760
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#endif
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