Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// GUIMessageBox.h: interface for the CGUIMessageBox class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUIMESSAGEBOX_H__F81A1529_1603_4C04_94BF_02E10D1898E7__INCLUDED_)
#define AFX_GUIMESSAGEBOX_H__F81A1529_1603_4C04_94BF_02E10D1898E7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <vertex.h>
#include <vector>
#include "GUIButton.h"
using namespace std;
#define MB_NORMAL 0x00000000
#define MB_EXIT 0x00000001
#define MB_CONFIRM 0x00000002
#define MB_CANCEL 0x00000004
#define MB_YES 0x00000008
#define MB_NO 0x00000010
#define MB_PREV 0x00000020
#define MB_NEXT 0x00000040
#define MB_NUMBER 0x00000080
#define MB_STRING 0x00000100
class CGUIMessageBox
{
typedef struct WORDNode
{
unsigned long m_dwNum;
BOOL m_bFirstLink;
vector<char *> m_lstMessage;
} WORDNode, *LPWORDNode;
public:
unsigned long *m_lpResultValue;
TLVertex m_Vertexes[16];
unsigned short m_wIndex[54];
unsigned long *m_lpValue;
char *m_lpstrValue;
CGUIButton m_btnButton[5];
CSprite m_spNumber;
vector<LPWORDNode> m_lstMessage;
CGUIMessageBox *m_lpParent;
long m_lTick;
float m_fPosX, m_fPosY;
RECT m_rcRect;
BOOL m_bWordBreak;
BOOL m_bShow;
unsigned long m_dwFlag;
BOOL m_bEnableEnter;
CGUIMessageBox();
~CGUIMessageBox();
void Create(const char *strMessage, unsigned long dwFlag = MB_NORMAL, float posX = 248.0f, float posY = 200.0f);
BOOL ShowDialog(unsigned long dwChrID, unsigned long dwPage);
void Destroy();
void SetWordBreak(BOOL bWordBreak) { m_bWordBreak = bWordBreak; }
void SetEnableEnter(BOOL bEnableEnter) { m_bEnableEnter = bEnableEnter; }
void SetResult(unsigned long *lpValue) { m_lpResultValue = lpValue; }
void SetValue(unsigned long *lpValue) { m_lpValue = lpValue; }
void SetValue(char *lpstrValue) { m_lpstrValue = lpstrValue; }
void SetText(const char *strMessage);
void SetPosition(float fPosX, float fPosY); //x, y<><79> <20>޽<EFBFBD><DEBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> left top<6F><70> <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EEB5A5>.
void Show(BOOL bShow) { m_bShow = bShow; }
void SetTimer(long lTick) { m_lTick = lTick; }
BOOL Update(float fTick, BOOL &bClick, BOOL bAble);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_GUIMESSAGEBOX_H__F81A1529_1603_4C04_94BF_02E10D1898E7__INCLUDED_)