Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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49
GameTools/NeoRylClient/GUIMessageBoxManager.h
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49
GameTools/NeoRylClient/GUIMessageBoxManager.h
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// GUIMessageBoxManager.h: interface for the CGUIMessageBoxManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GUIMESSAGEBOXMANAGER_H__BFC6391A_E840_459C_81E6_30E4224A983C__INCLUDED_)
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#define AFX_GUIMESSAGEBOXMANAGER_H__BFC6391A_E840_459C_81E6_30E4224A983C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <Texture.h>
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#include <vector>
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#include "GUIMessageBox.h"
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using namespace std;
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class CGUIMessageBoxManager
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{
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public:
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void DestroyList(void);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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BOOL Update(void);
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void DeleteMessageBox(CGUIMessageBox *lpMessageBox);
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void Create(void);
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vector<CGUIMessageBox *> m_lstMessageBox;
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unsigned long m_dwMessageBoxTick;
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void AddMessageBox(CGUIMessageBox *lpMessageBox);
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CTexture *m_lpTexture;
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CGUIMessageBoxManager();
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~CGUIMessageBoxManager();
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BOOL GetIsExistModal()
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{
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vector<CGUIMessageBox *>::iterator it;
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for(it = m_lstMessageBox.begin(); it != m_lstMessageBox.end(); it++)
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{
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if((*it)->m_dwFlag) return TRUE;
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}
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return FALSE;
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}
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};
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extern CGUIMessageBoxManager g_MessageBoxManager;
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#endif // !defined(AFX_GUIMESSAGEBOXMANAGER_H__BFC6391A_E840_459C_81E6_30E4224A983C__INCLUDED_)
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