Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// GUIMessageBoxManager.h: interface for the CGUIMessageBoxManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUIMESSAGEBOXMANAGER_H__BFC6391A_E840_459C_81E6_30E4224A983C__INCLUDED_)
#define AFX_GUIMESSAGEBOXMANAGER_H__BFC6391A_E840_459C_81E6_30E4224A983C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Texture.h>
#include <vector>
#include "GUIMessageBox.h"
using namespace std;
class CGUIMessageBoxManager
{
public:
void DestroyList(void);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
BOOL Update(void);
void DeleteMessageBox(CGUIMessageBox *lpMessageBox);
void Create(void);
vector<CGUIMessageBox *> m_lstMessageBox;
unsigned long m_dwMessageBoxTick;
void AddMessageBox(CGUIMessageBox *lpMessageBox);
CTexture *m_lpTexture;
CGUIMessageBoxManager();
~CGUIMessageBoxManager();
BOOL GetIsExistModal()
{
vector<CGUIMessageBox *>::iterator it;
for(it = m_lstMessageBox.begin(); it != m_lstMessageBox.end(); it++)
{
if((*it)->m_dwFlag) return TRUE;
}
return FALSE;
}
};
extern CGUIMessageBoxManager g_MessageBoxManager;
#endif // !defined(AFX_GUIMESSAGEBOXMANAGER_H__BFC6391A_E840_459C_81E6_30E4224A983C__INCLUDED_)