Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// GUIScroll.h: interface for the CGUIScroll class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_)
#define AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIButton.h"
#define SCROLL_VSCROLL FALSE
#define SCROLL_HSCROLL TRUE
class CGUIScroll
{
public:
BOOL m_bShow;
BOOL m_bScrollKind;
POINT m_ptPosition;
RECT m_rcEdge;
CGUIButton *m_lpBarButton;
CGUIButton *m_lpUpArrowButton;
CGUIButton *m_lpDownArrowButton;
long m_lMax;
long m_lMin;
long *m_lValue;
long m_lNowPos;
long lMove;
BOOL bScroll;
CGUIScroll();
~CGUIScroll();
void SetEdge(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)
{
m_rcEdge.left = x1; m_rcEdge.top = y1; m_rcEdge.right = x2; m_rcEdge.bottom = y2;
}
void SetMove(unsigned short wMoveX, unsigned short wMoveY)
{
m_lpBarButton->SetMove(wMoveX, wMoveY);
if(m_lpUpArrowButton) m_lpUpArrowButton->SetMove(wMoveX, wMoveY);
if(m_lpDownArrowButton) m_lpDownArrowButton->SetMove(wMoveX, wMoveY);
}
void SetScrollKind(BOOL bScrollKind) { m_bScrollKind = bScrollKind; }
void SetRange(long lMin, long lMax) { m_lMin = lMin; m_lMax = lMax; }
void SetPosition(unsigned short wPosX, unsigned short wPosY) { m_ptPosition.x = wPosX; m_ptPosition.y = wPosY; }
void Update(void);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char cAlpha = 0xFF);
};
#endif // !defined(AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_)