Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/NeoRylClient/GUIScroll.h
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GameTools/NeoRylClient/GUIScroll.h
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// GUIScroll.h: interface for the CGUIScroll class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_)
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#define AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIButton.h"
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#define SCROLL_VSCROLL FALSE
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#define SCROLL_HSCROLL TRUE
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class CGUIScroll
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{
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public:
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BOOL m_bShow;
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BOOL m_bScrollKind;
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POINT m_ptPosition;
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RECT m_rcEdge;
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CGUIButton *m_lpBarButton;
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CGUIButton *m_lpUpArrowButton;
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CGUIButton *m_lpDownArrowButton;
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long m_lMax;
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long m_lMin;
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long *m_lValue;
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long m_lNowPos;
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long lMove;
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BOOL bScroll;
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CGUIScroll();
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~CGUIScroll();
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void SetEdge(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)
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{
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m_rcEdge.left = x1; m_rcEdge.top = y1; m_rcEdge.right = x2; m_rcEdge.bottom = y2;
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}
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void SetMove(unsigned short wMoveX, unsigned short wMoveY)
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{
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m_lpBarButton->SetMove(wMoveX, wMoveY);
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if(m_lpUpArrowButton) m_lpUpArrowButton->SetMove(wMoveX, wMoveY);
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if(m_lpDownArrowButton) m_lpDownArrowButton->SetMove(wMoveX, wMoveY);
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}
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void SetScrollKind(BOOL bScrollKind) { m_bScrollKind = bScrollKind; }
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void SetRange(long lMin, long lMax) { m_lMin = lMin; m_lMax = lMax; }
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void SetPosition(unsigned short wPosX, unsigned short wPosY) { m_ptPosition.x = wPosX; m_ptPosition.y = wPosY; }
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void Update(void);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char cAlpha = 0xFF);
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};
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#endif // !defined(AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_)
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