Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// GUITooltip.h: interface for the CGUITooltip class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUITOOLTIP_H__269F8F44_BF9E_401E_BFC8_8237A2BFE60B__INCLUDED_)
#define AFX_GUITOOLTIP_H__269F8F44_BF9E_401E_BFC8_8237A2BFE60B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <d3d8.h>
class CGUITooltip
{
protected:
unsigned long m_dwMaxLength;
public:
BOOL m_bShow;
RECT m_rcEdge;
unsigned long m_dwAlign;
CGUITooltip();
virtual ~CGUITooltip();
void SetRect(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)
{
m_rcEdge.left = x1; m_rcEdge.top = y1; m_rcEdge.right = x2; m_rcEdge.bottom = y2;
}
void SetAlign(unsigned long dwAlign)
{
m_dwAlign = dwAlign;
}
virtual BOOL GetIsTooltip(void) = 0;
virtual void DestroyTooltip(void) = 0;
virtual void Render(LPDIRECT3DDEVICE8 lpD3DDevice) = 0;
};
#endif // !defined(AFX_GUITOOLTIP_H__269F8F44_BF9E_401E_BFC8_8237A2BFE60B__INCLUDED_)