Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/NeoRylClient/GUITooltip.h
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42
GameTools/NeoRylClient/GUITooltip.h
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// GUITooltip.h: interface for the CGUITooltip class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GUITOOLTIP_H__269F8F44_BF9E_401E_BFC8_8237A2BFE60B__INCLUDED_)
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#define AFX_GUITOOLTIP_H__269F8F44_BF9E_401E_BFC8_8237A2BFE60B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <windows.h>
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#include <d3d8.h>
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class CGUITooltip
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{
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protected:
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unsigned long m_dwMaxLength;
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public:
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BOOL m_bShow;
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RECT m_rcEdge;
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unsigned long m_dwAlign;
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CGUITooltip();
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virtual ~CGUITooltip();
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void SetRect(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)
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{
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m_rcEdge.left = x1; m_rcEdge.top = y1; m_rcEdge.right = x2; m_rcEdge.bottom = y2;
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}
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void SetAlign(unsigned long dwAlign)
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{
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m_dwAlign = dwAlign;
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}
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virtual BOOL GetIsTooltip(void) = 0;
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virtual void DestroyTooltip(void) = 0;
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virtual void Render(LPDIRECT3DDEVICE8 lpD3DDevice) = 0;
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};
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#endif // !defined(AFX_GUITOOLTIP_H__269F8F44_BF9E_401E_BFC8_8237A2BFE60B__INCLUDED_)
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