Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/NeoRylClient/GUITooltipItem.h
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GameTools/NeoRylClient/GUITooltipItem.h
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// GUITooltipItem.h: interface for the CGUITooltipItem class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GUITOOLTIPITEM_H__A1D87897_CA5C_4253_B84C_8164BA57605C__INCLUDED_)
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#define AFX_GUITOOLTIPITEM_H__A1D87897_CA5C_4253_B84C_8164BA57605C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ItemInstance.h"
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#include "GUITooltip.h"
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#include <vector>
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using namespace std;
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class CGUITooltipItem : public CGUITooltip
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{
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protected:
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CItemInstance *m_lpItem;
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public:
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void RenderEtc(LPDIRECT3DDEVICE8 lpD3DDevice);
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void GetBookTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
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void GetEtcTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
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void GetEquipTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
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void GetSkillTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
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void RenderSkill(LPDIRECT3DDEVICE8 lpD3DDevice);
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CGUITooltipItem();
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~CGUITooltipItem();
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void SetItem(CItemInstance *lpItem) { m_lpItem = lpItem; }
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void RenderEquip(LPDIRECT3DDEVICE8 lpD3DDevice);
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void RenderBook(LPDIRECT3DDEVICE8 lpD3DDevice);
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BOOL GetIsTooltip(void);
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void DestroyTooltip(void);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_GUITOOLTIPITEM_H__A1D87897_CA5C_4253_B84C_8164BA57605C__INCLUDED_)
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