Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// GUITooltipItem.h: interface for the CGUITooltipItem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUITOOLTIPITEM_H__A1D87897_CA5C_4253_B84C_8164BA57605C__INCLUDED_)
#define AFX_GUITOOLTIPITEM_H__A1D87897_CA5C_4253_B84C_8164BA57605C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ItemInstance.h"
#include "GUITooltip.h"
#include <vector>
using namespace std;
class CGUITooltipItem : public CGUITooltip
{
protected:
CItemInstance *m_lpItem;
public:
void RenderEtc(LPDIRECT3DDEVICE8 lpD3DDevice);
void GetBookTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
void GetEtcTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
void GetEquipTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
void GetSkillTooltipPos(short &sPosX, short &sPosY, short &sLength, short &sLine);
void RenderSkill(LPDIRECT3DDEVICE8 lpD3DDevice);
CGUITooltipItem();
~CGUITooltipItem();
void SetItem(CItemInstance *lpItem) { m_lpItem = lpItem; }
void RenderEquip(LPDIRECT3DDEVICE8 lpD3DDevice);
void RenderBook(LPDIRECT3DDEVICE8 lpD3DDevice);
BOOL GetIsTooltip(void);
void DestroyTooltip(void);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_GUITOOLTIPITEM_H__A1D87897_CA5C_4253_B84C_8164BA57605C__INCLUDED_)