Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,202 @@
// HumanChannel.cpp: implementation of the CHumanChannel class.
//
//////////////////////////////////////////////////////////////////////
#include "ClientMain.h"
#include "WinInput.h"
#include "HumanChannel.h"
#include "GUITextEdit.h"
#include "GUIMessageBox.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CHumanChannel::CHumanChannel()
{
}
CHumanChannel::~CHumanChannel()
{
}
BOOL CHumanChannel::Init(unsigned short x, unsigned short y)
{
CSprite *lpSprite;
lpSprite = new CSprite;
lpSprite->Create(x, y, 0, 0, 256, 256, g_ClientMain.m_lpInterface->m_lstTexture[41]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x + 256, y, 0, 0, 117, 256, g_ClientMain.m_lpInterface->m_lstTexture[42]);
m_lstSprite.push_back(lpSprite);
CGUIButton *lpButton;
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_NORMAL;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(193, 210, 117, 132, 198, 165, g_ClientMain.m_lpInterface->m_lstTexture[42]);
lpButton->m_lpOnMouseButton = new CSprite;
lpButton->m_lpOnMouseButton->Create(193, 210, 117, 0, 198, 33, g_ClientMain.m_lpInterface->m_lstTexture[42]);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(193, 210, 117, 66, 198, 99, g_ClientMain.m_lpInterface->m_lstTexture[42]);
lpButton->SetTooltip(&m_TooltipManager, g_StringTable.m_strString[560]);
lpButton->SetMove(x, y);
m_ButtonManager.AddButton(lpButton);
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_NORMAL;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(279, 210, 117, 165, 198, 198, g_ClientMain.m_lpInterface->m_lstTexture[42]);
lpButton->m_lpOnMouseButton = new CSprite;
lpButton->m_lpOnMouseButton->Create(279, 210, 117, 33, 198, 66, g_ClientMain.m_lpInterface->m_lstTexture[42]);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(279, 210, 117, 99, 198, 132, g_ClientMain.m_lpInterface->m_lstTexture[42]);
lpButton->SetTooltip(&m_TooltipManager, g_StringTable.m_strString[561]);
lpButton->SetMove(x, y);
m_ButtonManager.AddButton(lpButton);
m_bShow = FALSE;
m_dwWindowKind = WINDOW_FIX;
m_rcWindowSize.left = x; m_rcWindowSize.top = y;
m_rcWindowSize.right = x + 373; m_rcWindowSize.bottom = y + 256;
m_rcMoveEdge.left = x; m_rcMoveEdge.top = y;
m_rcMoveEdge.right = x + 373; m_rcMoveEdge.bottom = y + 20;
return TRUE;
}
void CHumanChannel::InitValue(void)
{
}
BOOL CHumanChannel::Update(BOOL &bClick, BOOL &bEdge)
{
if(g_DeviceInput.InRect(m_rcWindowSize.left, m_rcWindowSize.top, m_rcWindowSize.right, m_rcWindowSize.bottom))
{
bEdge = TRUE;
if(g_DeviceInput.GetIsLeftMouseDown() || g_DeviceInput.GetIsMiddleMouseDown() || g_DeviceInput.GetIsRightMouseDown() ||
g_DeviceInput.GetIsLeftMousePress() || g_DeviceInput.GetIsMiddleMousePress() || g_DeviceInput.GetIsRightMousePress() ||
g_DeviceInput.GetIsLeftMouseUp() || g_DeviceInput.GetIsMiddleMouseUp() || g_DeviceInput.GetIsRightMouseUp())
{
bClick = TRUE;
}
}
m_ButtonManager.Update();
m_TooltipManager.Update();
unsigned long i;
for(i = 0; i < m_cChannelNum; i++)
{
if(g_DeviceInput.InRect(m_rcWindowSize.left + 20,
m_rcWindowSize.top + 70 + i * 16, m_rcWindowSize.left + 352,
m_rcWindowSize.top + 70 + 16 + i * 16) && g_DeviceInput.GetIsLeftMouseDown())
{
m_dwSelectChannel = i;
}
}
if(m_ButtonManager.m_lstButton[0]->m_nState == BUTTON_CLICK) // <20><><EFBFBD><EFBFBD><EEB0A1>
{
if(m_aryChannel[m_dwSelectChannel])
{
g_ClientMain.m_dwClientMode = CLIENT_ZONEMOVE;
g_ClientMain.m_Network.m_nsNetworkState = NS_ZONEMOVE;
if(g_ClientMain.m_bTestServerVersion)
{
g_ClientMain.m_Network.m_pSocket->ServerZone(g_ClientMain.m_dwNextZone, 0);
} else
{
if(g_ClientMain.m_dwNextZone == 2 || g_ClientMain.m_dwNextZone == 4 ||
g_ClientMain.m_dwNextZone == 5 || g_ClientMain.m_dwNextZone == 6)
{
g_ClientMain.m_Network.m_pSocket->ServerZone(g_ClientMain.m_dwNextZone, 0);
} else
{
g_ClientMain.m_Network.m_pSocket->ServerZone(g_ClientMain.m_dwNextZone, m_dwSelectChannel);
}
}
} else
{
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[562]);
}
} else if(m_ButtonManager.m_lstButton[1]->m_nState == BUTTON_CLICK) // <20><><EFBFBD><EFBFBD>
{
ShowWindow(FALSE);
}
return TRUE;
}
void CHumanChannel::ShowWindow(BOOL bShow)
{
if(bShow)
{
m_bShow = TRUE;
} else
{
m_bShow = FALSE;
}
}
void CHumanChannel::Render(LPDIRECT3DDEVICE8 lpD3DDevice)
{
m_lstSprite[0]->Render(lpD3DDevice, m_cAlpha);
m_lstSprite[1]->Render(lpD3DDevice, m_cAlpha);
//22, 70
unsigned long i;
RECT rcRect;
char strText[MAX_PATH];
for(i = 0; i < m_cChannelNum; i++)
{
sprintf(strText, g_StringTable.m_strString[563], i + 1);
SetRect(&rcRect, m_rcWindowSize.left + 22, m_rcWindowSize.top + 70 + i * 16, m_rcWindowSize.left + 140, m_rcWindowSize.top + 70 + 16 + i * 16);
g_TextEdit.DrawText(strText, &rcRect, DT_VCENTER | DT_LEFT, D3DCOLOR_RGBA(255, 255, 255, 255));
sprintf(strText, "%d%%", m_aryChannel[i]);
SetRect(&rcRect, m_rcWindowSize.left + 185, m_rcWindowSize.top + 70 + i * 16, m_rcWindowSize.left + 241, m_rcWindowSize.top + 70 + 16 + i * 16);
g_TextEdit.DrawText(strText, &rcRect, DT_VCENTER | DT_RIGHT, D3DCOLOR_RGBA(255, 255, 255, 255));
if(m_aryChannel[i]) strcpy(strText, "Open"); else strcpy(strText, "Close");
SetRect(&rcRect, m_rcWindowSize.left + 303, m_rcWindowSize.top + 70 + i * 16, m_rcWindowSize.left + 354, m_rcWindowSize.top + 70 + 16 + i * 16);
g_TextEdit.DrawText(strText, &rcRect, DT_VCENTER | DT_CENTER, D3DCOLOR_RGBA(255, 255, 255, 255));
}
if(g_ClientMain.m_lpCommonInterface)
{
g_ClientMain.m_lpCommonInterface->RenderRect(lpD3DDevice, m_rcWindowSize.left + 20,
m_rcWindowSize.top + 70 + m_dwSelectChannel * 16, m_rcWindowSize.left + 352,
m_rcWindowSize.top + 70 + 16 + m_dwSelectChannel * 16, 0xFFFFFFFF, 0x80);
}
m_ButtonManager.Render(lpD3DDevice);
}
void CHumanChannel::SetChannel(unsigned char cChannelNum, unsigned short *lpChannel)
{
m_cChannelNum = cChannelNum;
if(g_ClientMain.m_dwChannelID < m_cChannelNum)
{
m_dwSelectChannel = g_ClientMain.m_dwChannelID;
} else
{
m_dwSelectChannel = 0;
}
for(unsigned long i = 0; i < m_cChannelNum; i++)
{
m_aryChannel[i] = lpChannel[i];
}
}