Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/NeoRylClient/HumanChrSelect1.h
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GameTools/NeoRylClient/HumanChrSelect1.h
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// HumanChrSelect1.h: interface for the CHumanChrSelect1 class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANCHRSELECT1_H__95CC7176_F5C7_4DBC_868D_7C30BBA2B6C7__INCLUDED_)
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#define AFX_HUMANCHRSELECT1_H__95CC7176_F5C7_4DBC_868D_7C30BBA2B6C7__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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class CHumanChrSelect1 : public CGUIWindow
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{
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protected:
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unsigned long m_dwOverChrID;
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unsigned long m_dwOverChr;
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unsigned long m_dwEndTimer;
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public:
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CHumanChrSelect1();
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~CHumanChrSelect1();
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow) { }
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_HUMANCHRSELECT1_H__95CC7176_F5C7_4DBC_868D_7C30BBA2B6C7__INCLUDED_)
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