Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// HumanChrSelect1.h: interface for the CHumanChrSelect1 class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANCHRSELECT1_H__95CC7176_F5C7_4DBC_868D_7C30BBA2B6C7__INCLUDED_)
#define AFX_HUMANCHRSELECT1_H__95CC7176_F5C7_4DBC_868D_7C30BBA2B6C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIWindow.h"
class CHumanChrSelect1 : public CGUIWindow
{
protected:
unsigned long m_dwOverChrID;
unsigned long m_dwOverChr;
unsigned long m_dwEndTimer;
public:
CHumanChrSelect1();
~CHumanChrSelect1();
BOOL Init(unsigned short x, unsigned short y);
void InitValue(void);
BOOL Update(BOOL &bClick, BOOL &bEdge);
void ShowWindow(BOOL bShow) { }
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_HUMANCHRSELECT1_H__95CC7176_F5C7_4DBC_868D_7C30BBA2B6C7__INCLUDED_)