Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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39
GameTools/NeoRylClient/HumanInven.h
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39
GameTools/NeoRylClient/HumanInven.h
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// HumanInven.h: interface for the CHumanInven class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_)
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#define AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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#include "ItemInstance.h" // Added by ClassView
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class CHumanInven : public CGUIWindow
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{
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public:
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BOOL UsePotion(CItemInstance *lpItem);
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BOOL SelectItem();
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BOOL UseSkillBook(CItemInstance *lpItem);
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CItemInstance *m_lpRepairItem;
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CItemInstance *m_lpSplitItem;
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unsigned long m_dwRepairResult;
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unsigned long m_dwSplitResult;
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unsigned long m_dwSplitValue;
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unsigned long m_dwBodyInven;
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unsigned long m_dwBackInven;
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CHumanInven();
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~CHumanInven();
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_)
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