Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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142
GameTools/NeoRylClient/HumanQuest.cpp
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142
GameTools/NeoRylClient/HumanQuest.cpp
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// HumanQuest.cpp: implementation of the CHumanQuest class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "ClientMain.h"
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#include "HumanQuest.h"
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#include "WinInput.h"
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#include "GUITextEdit.h"
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#include "GUITooltipItem.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CHumanQuest::CHumanQuest()
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{
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}
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CHumanQuest::~CHumanQuest()
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{
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}
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BOOL CHumanQuest::Init(unsigned short x, unsigned short y)
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{
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CSprite *lpSprite;
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lpSprite = new CSprite;
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lpSprite->Create(x, y, 0, 0, 222, 256, g_ClientMain.m_lpInterface->m_lstTexture[50]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(x, y + 256, 0, 0, 222, 224, g_ClientMain.m_lpInterface->m_lstTexture[51]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(x, y + 56, 0, 0, 222, 256, g_ClientMain.m_lpInterface->m_lstTexture[52]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(x, y + 312, 0, 0, 222, 168, g_ClientMain.m_lpInterface->m_lstTexture[53]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(x, y + 56, 0, 0, 222, 256, g_ClientMain.m_lpInterface->m_lstTexture[54]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(x, y + 312, 0, 0, 222, 168, g_ClientMain.m_lpInterface->m_lstTexture[55]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(x + 4, y + 26, 0, 54, 107, 84, g_ClientMain.m_lpInterface->m_lstTexture[56]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(x + 4, y + 26, 0, 84, 107, 114, g_ClientMain.m_lpInterface->m_lstTexture[56]);
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m_lstSprite.push_back(lpSprite);
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lpSprite = new CSprite;
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lpSprite->Create(0, 0, 0, 0, 107, 54, g_ClientMain.m_lpInterface->m_lstTexture[56]);
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m_lstSprite.push_back(lpSprite);
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m_bShow = FALSE;
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m_dwWindowKind = WINDOW_FIX;
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m_rcWindowSize.left = x; m_rcWindowSize.top = y;
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m_rcWindowSize.right = x + 222; m_rcWindowSize.bottom = y + 480;
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m_rcMoveEdge.left = x; m_rcMoveEdge.top = y;
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m_rcMoveEdge.right = x + 150; m_rcMoveEdge.bottom = y + 20;
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InitValue();
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return TRUE;
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}
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void CHumanQuest::InitValue(void)
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{
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m_dwStartQuest = 0;
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m_dwStartDesc = 0;
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m_dwStartDone = 0;
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m_dwQuestWindowMode = 0;
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}
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BOOL CHumanQuest::Update(BOOL &bClick, BOOL &bEdge)
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{
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if(g_DeviceInput.InRect(m_rcWindowSize.left, m_rcWindowSize.top, m_rcWindowSize.right, m_rcWindowSize.bottom))
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{
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bEdge = TRUE;
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if(g_DeviceInput.GetIsLeftMouseDown() || g_DeviceInput.GetIsMiddleMouseDown() || g_DeviceInput.GetIsRightMouseDown() ||
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g_DeviceInput.GetIsLeftMousePress() || g_DeviceInput.GetIsMiddleMousePress() || g_DeviceInput.GetIsRightMousePress() ||
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g_DeviceInput.GetIsLeftMouseUp() || g_DeviceInput.GetIsMiddleMouseUp() || g_DeviceInput.GetIsRightMouseUp())
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{
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bClick = TRUE;
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}
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}
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if(g_DeviceInput.GetIsLeftMouseDown())
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{
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if(g_DeviceInput.InRect(m_rcWindowSize.left + 4, m_rcWindowSize.top + 26, m_rcWindowSize.left + 58, m_rcWindowSize.top + 56))
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{
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m_dwQuestWindowMode = 0;
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} else if(g_DeviceInput.InRect(m_rcWindowSize.left + 58, m_rcWindowSize.top + 26, m_rcWindowSize.left + 111, m_rcWindowSize.top + 56))
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{
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m_dwQuestWindowMode = 1;
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}
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}
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return TRUE;
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}
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void CHumanQuest::ShowWindow(BOOL bShow)
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{
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m_bShow = bShow;
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}
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void CHumanQuest::Render(LPDIRECT3DDEVICE8 lpD3DDevice)
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{
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m_lstSprite[0]->Render(lpD3DDevice);
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m_lstSprite[1]->Render(lpD3DDevice);
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switch(m_dwQuestWindowMode)
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{
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case 0:
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m_lstSprite[6]->Render(lpD3DDevice);
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m_lstSprite[2]->Render(lpD3DDevice);
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m_lstSprite[3]->Render(lpD3DDevice);
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break;
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case 1:
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m_lstSprite[7]->Render(lpD3DDevice);
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m_lstSprite[4]->Render(lpD3DDevice);
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m_lstSprite[5]->Render(lpD3DDevice);
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break;
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}
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}
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