Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/NeoRylClient/HumanRespawn.h
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42
GameTools/NeoRylClient/HumanRespawn.h
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// HumanRespawn.h: interface for the CHumanRespawn class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANRESPAWN_H__D517D148_5F76_478D_84F4_3FCCCBCD1336__INCLUDED_)
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#define AFX_HUMANRESPAWN_H__D517D148_5F76_478D_84F4_3FCCCBCD1336__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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class CHumanRespawn : public CGUIWindow
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{
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public:
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typedef struct RespawnPoint
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{
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unsigned long m_dwSpawnNumber;
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unsigned short m_wPutX[10];
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unsigned short m_wPutY[10];
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POS m_psPoint[10];
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} RespawnPoint;
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unsigned char m_cSelectZone;
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unsigned long m_dwKind;
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vector<CTexture *> m_lstTexture;
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RespawnPoint m_aryHumanRespawn[30];
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RespawnPoint m_aryAkhanRespawn[30];
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void SetRespawn(unsigned char cZoneNum, unsigned long dwKind);
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CHumanRespawn();
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virtual ~CHumanRespawn();
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_HUMANRESPAWN_H__D517D148_5F76_478D_84F4_3FCCCBCD1336__INCLUDED_)
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