Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// HumanSkill.h: interface for the CHumanSkill class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANSKILL_H__5337DBA1_7E5E_492A_B6B3_19AE8A69DE8C__INCLUDED_)
#define AFX_HUMANSKILL_H__5337DBA1_7E5E_492A_B6B3_19AE8A69DE8C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIWindow.h"
class CHumanSkill : public CGUIWindow
{
public:
unsigned long m_dwStartSlot;
unsigned long m_dwLockResult;
unsigned long m_dwEraseResult;
unsigned long m_dwUnLockResult;
unsigned long m_dwProcessSkillIndex;
BOOL m_bSkillUnLock;
CHumanSkill();
~CHumanSkill();
void RenderClassSlot(LPDIRECT3DDEVICE8 lpD3DDevice, CItemInstance *lpSkill, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY);
void RenderSlot(LPDIRECT3DDEVICE8 lpD3DDevice, CItemInstance *lpSkill, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY);
BOOL Init(unsigned short x, unsigned short y);
void InitValue(void);
BOOL Update(BOOL &bClick, BOOL &bEdge);
void ShowWindow(BOOL bShow);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_HUMANSKILL_H__5337DBA1_7E5E_492A_B6B3_19AE8A69DE8C__INCLUDED_)