Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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45
GameTools/NeoRylClient/HumanTrade.h
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45
GameTools/NeoRylClient/HumanTrade.h
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// HumanTrade.h: interface for the CHumanTrade class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_)
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#define AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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#include "Creature\NPC\NPCList.h"
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#include <vector>
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#include "ItemInstance.h" // Added by ClassView
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using namespace std;
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class CHumanTrade : public CGUIWindow
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{
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public:
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CItemInstance *m_lpBuyItem;
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unsigned long m_dwBuyResult;
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unsigned long m_dwSellResult;
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void InitTradeWindow(LPNPCNode lpNpcNode);
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unsigned long m_dwKindTitle;
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unsigned long m_dwTradeTab;
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unsigned long m_dwItemNumber;
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BOOL m_bBalckMarket;
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void DeleteTradeItem(void);
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vector<CItemInstance *> m_lstTradeItem;
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void InitTrade(unsigned long dwNPCID);
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CHumanTrade();
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~CHumanTrade();
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_HUMANTRADE_H__80416F87_7DFF_452F_808B_999C55F1EB33__INCLUDED_)
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