Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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44
GameTools/NeoRylClient/HumanVault.h
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44
GameTools/NeoRylClient/HumanVault.h
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// HumanVault.h: interface for the CHumanVault class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HUMANVAULT_H__195156B7_CC45_4484_B4BD_2B8C162E1B27__INCLUDED_)
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#define AFX_HUMANVAULT_H__195156B7_CC45_4484_B4BD_2B8C162E1B27__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUIWindow.h"
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class CHumanVault : public CGUIWindow
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{
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public:
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unsigned long m_dwVaultTab;
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unsigned long m_dwShowVault;
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unsigned long m_dwBuyTabResult;
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CItemInstance *m_lpSplitItem;
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unsigned long m_dwSplitResult;
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unsigned long m_dwSplitValue;
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unsigned long m_dwVaultGoldResult;
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unsigned long m_dwInvenGoldResult;
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unsigned long m_dwGoldValue;
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char m_strCurPass[5], m_strNewPass[5];
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char m_cSavePass;
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BOOL m_bLogined;
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void ShowNormal(void);
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BOOL SelectItem(void);
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CHumanVault();
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virtual ~CHumanVault();
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BOOL Init(unsigned short x, unsigned short y);
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void InitValue(void);
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BOOL Update(BOOL &bClick, BOOL &bEdge);
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void ShowWindow(BOOL bShow);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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void InitVault(void);
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};
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#endif // !defined(AFX_HUMANVAULT_H__195156B7_CC45_4484_B4BD_2B8C162E1B27__INCLUDED_)
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