Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/NeoRylClient/ItemStorage.cpp
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100
GameTools/NeoRylClient/ItemStorage.cpp
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// ItemStorage.cpp: implementation of the CItemStorage class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "ItemStorage.h"
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#include <BaseDataDefine.h>
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CItemStorage g_ItemStorage;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CItemStorage::CItemStorage()
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{
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}
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CItemStorage::~CItemStorage()
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{
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DeleteItemTexture();
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DeleteSkillTexture();
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}
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void CItemStorage::DeleteItemTexture(void)
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{
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vector<TexStorage *>::iterator it;
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TexStorage *lpTexture;
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for(it = m_lstItemTexture.begin(); it != m_lstItemTexture.end();)
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{
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if((*it)->lpTexture) { delete (*it)->lpTexture; (*it)->lpTexture = NULL; }
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lpTexture = (*it);
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it = m_lstItemTexture.erase(it);
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delete lpTexture;
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}
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m_lstItemTexture.clear();
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}
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void CItemStorage::DeleteSkillTexture(void)
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{
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vector<TexStorage *>::iterator it;
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TexStorage *lpTexture;
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for(it = m_lstSkillTexture.begin(); it != m_lstSkillTexture.end();)
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{
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if((*it)->lpTexture) { delete (*it)->lpTexture; (*it)->lpTexture = NULL; }
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lpTexture = (*it);
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it = m_lstSkillTexture.erase(it);
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delete lpTexture;
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}
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m_lstSkillTexture.clear();
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}
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CTexture *CItemStorage::GetItemTexture(const char *strTextureFile)
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{
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char strName[MAX_PATH];
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sprintf(strName, "\\item\\%s.dds", strTextureFile);
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vector<TexStorage *>::iterator it;
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for(it = m_lstItemTexture.begin(); it != m_lstItemTexture.end(); it++)
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{
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if(!strcmp((*it)->strFileName, strName))
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{
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return (*it)->lpTexture;
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}
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}
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TexStorage *lpStorage = new TexStorage;
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CTexture::SetPath(INTERFACETEXTUREPATH);
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lpStorage->lpTexture = new CTexture;
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lpStorage->lpTexture->Load(strName);
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strcpy(lpStorage->strFileName, strName);
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m_lstItemTexture.push_back(lpStorage);
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return lpStorage->lpTexture;
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}
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CTexture *CItemStorage::GetSkillTexture(const char *strTextureFile)
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{
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char strName[MAX_PATH];
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sprintf(strName, "\\item\\%s", strTextureFile);
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vector<TexStorage *>::iterator it;
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for(it = m_lstSkillTexture.begin(); it != m_lstSkillTexture.end(); it++)
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{
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if(!strcmp((*it)->strFileName, strName))
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{
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return (*it)->lpTexture;
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}
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}
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TexStorage *lpStorage = new TexStorage;
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CTexture::SetPath(INTERFACETEXTUREPATH);
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lpStorage->lpTexture = new CTexture;
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lpStorage->lpTexture->Load(strName);
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strcpy(lpStorage->strFileName, strName);
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m_lstSkillTexture.push_back(lpStorage);
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return lpStorage->lpTexture;
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}
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