Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// ItemStorage.h: interface for the CItemStorage class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ITEMSTORAGE_H__6BA291F9_CE20_4C62_8856_CD949BC00BE4__INCLUDED_)
#define AFX_ITEMSTORAGE_H__6BA291F9_CE20_4C62_8856_CD949BC00BE4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <texture.h>
#include <vector>
using namespace std;
typedef struct TexStorage
{
char strFileName[MAX_PATH];
CTexture *lpTexture;
} TexStorage;
class CItemStorage
{
public:
/* vector<char *> m_lstItemTextureFile;
vector<char *> m_lstSkillTextureFile;
vector<CTexture *> m_lstItemTexture;
vector<CTexture *> m_lstSkillTexture;*/
vector<TexStorage *> m_lstItemTexture;
vector<TexStorage *> m_lstSkillTexture;
CItemStorage();
~CItemStorage();
void DeleteItemTexture(void);
void DeleteSkillTexture(void);
CTexture *GetItemTexture(const char *strTextureFile);
CTexture *GetSkillTexture(const char *strTextureFile);
};
extern CItemStorage g_ItemStorage;
#endif // !defined(AFX_ITEMSTORAGE_H__6BA291F9_CE20_4C62_8856_CD949BC00BE4__INCLUDED_)