Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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39
GameTools/NeoRylClient/SkillNode.h
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39
GameTools/NeoRylClient/SkillNode.h
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// SkillNode.h: interface for the CSkillNode class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SKILLNODE_H__29494825_4625_40EA_BE4B_436BBB1A085E__INCLUDED_)
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#define AFX_SKILLNODE_H__29494825_4625_40EA_BE4B_436BBB1A085E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "CEffScript.h"
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class CSkillNode
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{
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public:
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CEffScript *m_lpEffectIndex;
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CEffScript *m_lpButtonNormal;
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CEffScript *m_lpButtonDown;
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CEffScript *m_lpButtonSuccess;
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unsigned long m_dwTargetChrID;
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unsigned char m_cLevel;
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unsigned char m_cSuccess;
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unsigned short m_wSkill;
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unsigned short m_wSkillGrade;
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unsigned short m_wNumAttack;
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unsigned short m_wNumAttackCount;
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unsigned long m_dwDamage;
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BOOL m_bMelee;
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BOOL m_bAngle;
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BOOL m_bFirstAttack;
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CSkillNode();
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~CSkillNode();
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void Create(unsigned long dwChrID, unsigned char cSuccess, unsigned short wSkill, unsigned short wSkillGrade, unsigned long dwCastingTick);
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};
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#endif // !defined(AFX_SKILLNODE_H__29494825_4625_40EA_BE4B_436BBB1A085E__INCLUDED_)
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