Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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38
GameTools/NeoRylClient/SkillSystem.h
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38
GameTools/NeoRylClient/SkillSystem.h
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// SkillSystem.h: interface for the CSkillSystem class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SKILLSYSTEM_H__A1E4214E_97C3_4E39_BB99_605E8BEE36CF__INCLUDED_)
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#define AFX_SKILLSYSTEM_H__A1E4214E_97C3_4E39_BB99_605E8BEE36CF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "SkillNode.h"
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#include <vector>
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using namespace std;
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typedef struct EffectNode
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{
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unsigned long m_dwTargetID;
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CEffScript *m_lpEffect;
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} EffectNode, *LPEffectNode;
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class CSkillSystem
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{
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public:
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CSkillNode * GetNormalSkillNode(void);
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void Update(void);
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void AddSkill(CSkillNode *lpSkillNode);
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vector<CSkillNode *> m_lstSkillNode;
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vector<LPEffectNode> m_lstEffect;
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CSkillSystem();
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~CSkillSystem();
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};
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extern CSkillSystem g_SkillSystem;
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#endif // !defined(AFX_SKILLSYSTEM_H__A1E4214E_97C3_4E39_BB99_605E8BEE36CF__INCLUDED_)
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