Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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// StringTable.h: interface for the CStringTable class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_STRINGTABLE_H__2DBB753F_DB17_431A_9655_D9D8692F16EB__INCLUDED_)
#define AFX_STRINGTABLE_H__2DBB753F_DB17_431A_9655_D9D8692F16EB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CStringTable
{
public:
bool Load(const char *strScriptFile);
unsigned long m_dwStringCount;
char m_strString[2000][512];
/* char m_strLoginError[5][100];
char m_strCreateError[7][100];
char m_strGameError[11][100];
char m_strTooltip[29][100];
char m_strItem[20][100];
char m_strStatus[14][100];
char m_strPopup[7][100];
char m_strParty[18][100];
char m_strChat[30][100];
char m_strMonster[40][100];
char m_strMessage[10][100];*/
CStringTable();
~CStringTable();
};
extern CStringTable g_StringTable;
#endif // !defined(AFX_STRINGTABLE_H__2DBB753F_DB17_431A_9655_D9D8692F16EB__INCLUDED_)