Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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37
GameTools/NeoRylClient/StringTable.h
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37
GameTools/NeoRylClient/StringTable.h
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// StringTable.h: interface for the CStringTable class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_STRINGTABLE_H__2DBB753F_DB17_431A_9655_D9D8692F16EB__INCLUDED_)
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#define AFX_STRINGTABLE_H__2DBB753F_DB17_431A_9655_D9D8692F16EB__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CStringTable
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{
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public:
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bool Load(const char *strScriptFile);
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unsigned long m_dwStringCount;
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char m_strString[2000][512];
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/* char m_strLoginError[5][100];
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char m_strCreateError[7][100];
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char m_strGameError[11][100];
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char m_strTooltip[29][100];
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char m_strItem[20][100];
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char m_strStatus[14][100];
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char m_strPopup[7][100];
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char m_strParty[18][100];
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char m_strChat[30][100];
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char m_strMonster[40][100];
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char m_strMessage[10][100];*/
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CStringTable();
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~CStringTable();
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};
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extern CStringTable g_StringTable;
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#endif // !defined(AFX_STRINGTABLE_H__2DBB753F_DB17_431A_9655_D9D8692F16EB__INCLUDED_)
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