Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef DEFINESOUND_H__
#define DEFINESOUND_H__
#include "Common.h"
#include <math.h>
#include <dsound.h>
//====================================
// Sound Property
//====================================
#define VOLUME_MIN 0.0001f
#define VOLUME_MAX 1.0f
#define PAN_LEFT -1.0f
#define PAN_CENTER 0.0f
#define PAN_RIGHT 1.0f
#define PITCH_ORIGINAL 1.0f
#define MODE_NORMAL 0x00000000
#define MODE_HEADRELATIVE 0x00000001
#define MODE_DISABLE 0x00000002
//====================================
// Sound SampleRate
//====================================
#define SOUND_SAMPLE_11k 11025
#define SOUND_SAMPLE_22k 22050
#define SOUND_SAMPLE_44k 44100
//====================================
// 3DSound Algorithm
//====================================
#define SOUND_ALGORITHM_NO DS3DALG_NO_VIRTUALIZATION
#define SOUND_ALGORITHM_FULL DS3DALG_HRTF_FULL
#define SOUND_ALGORITHM_LIGHT DS3DALG_HRTF_LIGHT
//====================================
// Sound Creation Flag
//====================================
#define SOUND_FLAG_3D DSBCAPS_CTRL3D|DSBCAPS_GETCURRENTPOSITION2|DSBCAPS_CTRLVOLUME|DSBCAPS_MUTE3DATMAXDISTANCE
#define SOUND_FLAG_2D DSBCAPS_CTRLVOLUME|DSBCAPS_GETCURRENTPOSITION2
//====================================
// Macro
//====================================
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
//====================================
// Util Function
//====================================
static int LinearToLogVol(double fLevel)
{
// Clamp the value
if(fLevel <= 0.0f)
return DSBVOLUME_MIN;
else if(fLevel >= 1.0f)
return 0;
return (long) (-2000.0 * log10(1.0f / fLevel));
}
static float LogToLinearVol(int iLevel)
{
// Clamp the value
if(iLevel <= -9600)
return 0.0f;
else if(iLevel >= 0)
return 1.0f;
return pow((float)10, (float)(double(iLevel + 2000) / 2000.0f)) / 10.0f;
}
template <class T>
inline T Clamp(T var, T min, T max )
{
if( var < min ) var = min;
if( var > max ) var = max;
return var;
}
template<class _Ty>
struct ptr_less : std::binary_function<_Ty, _Ty, bool>
{
bool operator()(const _Ty& _X, const _Ty& _Y) const
{ return (*_X < *_Y); }
};
#endif //DEFINESOUND_H__