Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// EAXBuffer.h: interface for the CEAXBuffer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EAXBUFFER_H__6BCC188D_ED42_4499_B923_4B61AA73B318__INCLUDED_)
#define AFX_EAXBUFFER_H__6BCC188D_ED42_4499_B923_4B61AA73B318__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "dsound.h"
#include "eax.h"
class CEAXBuffer
{
private:
IKsPropertySet* m_pPropertySet;
EAXBUFFERPROPERTIES m_Props;
public:
CEAXBuffer();
virtual ~CEAXBuffer();
bool Create( IUnknown* pUnknown );
void Destroy();
void SetDirect(int iDirect);
void SetDirectHF(int iDirectHF);
void SetRoom(int iRoom);
void SetRoomHF(int iRoomHF);
void SetRoomRolloffFactor(float fRoomRolloffFactor);
void SetObstruction(int iObstruction);
void SetObstructionLFRatio(float fObstructionLFRatio);
void SetOcclusion(int iOcclusion);
void SetOcclusionLFRatio(float fOcclusionLFRatio);
void SetOcclusionRoomRatio(float fOcclusionRoomRatio);
void SetOutsideVolumeHF(int iOutsideVolumeHF);
void SetAirAbsorptionFactor(float fAirAbsorptionFactor);
void SetFlags(DWORD dwFlags);
void SetProperties(const EAXBUFFERPROPERTIES& props);
void GetProperties(EAXBUFFERPROPERTIES& props);
};
#endif // !defined(AFX_EAXBUFFER_H__6BCC188D_ED42_4499_B923_4B61AA73B318__INCLUDED_)