Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef ___SOUNDMGRINIT_H___
#define ___SOUNDMGRINIT_H___
#include <dsound.h>
#include "DefineSound.h"
class SoundMgrInit
{
public:
HWND m_hWnd;
bool m_bUseEAX;
GUID m_guidSound3DAlgorithm;
DWORD m_dwPrimaryFrequency;
DWORD m_dwPrimaryChannels;
DWORD m_dwPrimaryBitRate;
DWORD m_dwLimitSound;
DWORD m_dwLimitSound3D;
DWORD m_dwLimitStreaming;
SoundMgrInit() { Clear(); };
virtual ~SoundMgrInit() {};
void Clear()
{
m_hWnd = 0;
m_bUseEAX = false;
m_guidSound3DAlgorithm = SOUND_ALGORITHM_NO;
m_dwPrimaryFrequency = SOUND_SAMPLE_22k;
m_dwPrimaryChannels = 2;
m_dwPrimaryBitRate = 16;
m_dwLimitSound = 5;
m_dwLimitSound3D = 20;
m_dwLimitStreaming = 10;
}
};
#endif //___SOUNDMGRINIT_H___