Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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39
GameTools/SoundLib/SoundObj_None.h
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39
GameTools/SoundLib/SoundObj_None.h
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#ifndef _SoundObj_None_H_
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#define _SoundObj_None_H_
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#include "SoundObject.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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class CSoundObj_None : public ISoundObject
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{
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public:
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void Destroy() {}
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int Play( bool bLoop ) { return 0; }
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void Play( DWORD dwIndex, bool bLoop ) {}
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void Stop( unsigned ) {}
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void StopAll() {}
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void Reset( unsigned ) {}
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void ResetAll() {}
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HANDLE GetEventNotify() { return 0; }
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void HandleNotification() {}
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bool IsAllPlaying() { return false; }
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bool IsAllFree() { return true; }
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bool IsPlaying( unsigned ) { return false; }
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DWORD GetMemoryUse() { return 0; }
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bool IsSameFile( const char * ) { return false; }
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const char * GetFilename() { return 0; }
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eSndObjType GetType() { return SNDOBJTYPE_SOUNDOBJNONE; }
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void SetPosition( DWORD dwIndex, D3DVALUE x, D3DVALUE y, D3DVALUE z ) {}
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void SetDistance( DWORD dwIndex, D3DVALUE minDistance, D3DVALUE maxDistance ) {}
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};
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/////////////////////////////////////////////////////////////////////////////////////////
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#endif
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