Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/ColourPicker.h
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GameTools/WORLDCREATOR/ColourPicker.h
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#if !defined(AFX_COLOURPICKER_H__D0B75901_9830_11D1_9C0F_00A0243D1382__INCLUDED_)
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#define AFX_COLOURPICKER_H__D0B75901_9830_11D1_9C0F_00A0243D1382__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// ColourPicker.h : header file
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//
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// Written by Chris Maunder (Chris.Maunder@cbr.clw.csiro.au)
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// Extended by Alexander Bischofberger (bischofb@informatik.tu-muenchen.de)
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// Copyright (c) 1998.
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//
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// This code may be used in compiled form in any way you desire. This
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// file may be redistributed unmodified by any means PROVIDING it is
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// not sold for profit without the authors written consent, and
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// providing that this notice and the authors name is included. If
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// the source code in this file is used in any commercial application
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// then a simple email would be nice.
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//
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// This file is provided "as is" with no expressed or implied warranty.
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// The author accepts no liability if it causes any damage whatsoever.
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// It's free - so you get what you pay for.
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#include "ColourPopup.h"
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/////////////////////////////////////////////////////////////////////////////
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// CColourPicker window
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void AFXAPI DDX_ColourPicker(CDataExchange *pDX, int nIDC, COLORREF& crColour);
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/////////////////////////////////////////////////////////////////////////////
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// CColourPicker window
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#define CP_MODE_TEXT 1 // edit text colour
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#define CP_MODE_BK 2 // edit background colour (default)
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class CColourPicker : public CButton
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{
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// Construction
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public:
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CColourPicker();
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DECLARE_DYNCREATE(CColourPicker);
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// Attributes
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public:
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void SetBkColour(COLORREF crColourBk);
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COLORREF GetBkColour() { return m_crColourBk; }
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void SetTextColour(COLORREF crColourText);
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COLORREF GetTextColour() { return m_crColourText;}
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void SetTrackSelection(BOOL bTracking = TRUE) { m_bTrackSelection = bTracking; }
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BOOL GetTrackSelection() { return m_bTrackSelection; }
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void SetSelectionMode(UINT nMode) { m_nSelectionMode = nMode; }
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UINT GetSelectionMode() { return m_nSelectionMode; };
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COLORREF GetColour() { return (m_nSelectionMode == CP_MODE_TEXT)?
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GetTextColour(): GetBkColour(); }
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void SetColour(COLORREF crColour)
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{ (m_nSelectionMode == CP_MODE_TEXT)?
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SetTextColour(crColour): SetBkColour(crColour); }
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CColourPicker)
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public:
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virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
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protected:
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virtual void PreSubclassWindow();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CColourPicker();
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protected:
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void SetWindowSize();
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// protected attributes
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protected:
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BOOL m_bActive, // Is the dropdown active?
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m_bTrackSelection; // track colour changes?
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COLORREF m_crColourBk;
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COLORREF m_crColourText;
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UINT m_nSelectionMode;
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CRect m_ArrowRect;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CColourPicker)
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afx_msg BOOL OnClicked();
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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afx_msg LONG OnSelEndOK(UINT lParam, LONG wParam);
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afx_msg LONG OnSelEndCancel(UINT lParam, LONG wParam);
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afx_msg LONG OnSelChange(UINT lParam, LONG wParam);
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_COLOURPICKER_H__D0B75901_9830_11D1_9C0F_00A0243D1382__INCLUDED_)
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