Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/WORLDCREATOR/ColourPopup.h
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120
GameTools/WORLDCREATOR/ColourPopup.h
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#if !defined(AFX_COLOURPOPUP_H__D0B75902_9830_11D1_9C0F_00A0243D1382__INCLUDED_)
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#define AFX_COLOURPOPUP_H__D0B75902_9830_11D1_9C0F_00A0243D1382__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// ColourPopup.h : header file
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//
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// Written by Chris Maunder (Chris.Maunder@cbr.clw.csiro.au)
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// Extended by Alexander Bischofberger (bischofb@informatik.tu-muenchen.de)
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// Copyright (c) 1998.
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//
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// This code may be used in compiled form in any way you desire. This
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// file may be redistributed unmodified by any means PROVIDING it is
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// not sold for profit without the authors written consent, and
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// providing that this notice and the authors name is included. If
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// the source code in this file is used in any commercial application
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// then a simple email would be nice.
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//
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// This file is provided "as is" with no expressed or implied warranty.
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// The author accepts no liability if it causes any damage whatsoever.
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// It's free - so you get what you pay for.
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// CColourPopup messages
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#define CPN_SELCHANGE WM_USER + 1001 // Colour Picker Selection change
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#define CPN_DROPDOWN WM_USER + 1002 // Colour Picker drop down
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#define CPN_CLOSEUP WM_USER + 1003 // Colour Picker close up
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#define CPN_SELENDOK WM_USER + 1004 // Colour Picker end OK
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#define CPN_SELENDCANCEL WM_USER + 1005 // Colour Picker end (cancelled)
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// forward declaration
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class CColourPicker;
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// To hold the colours and their names
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typedef struct {
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COLORREF crColour;
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TCHAR *szName;
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} ColourTableEntry;
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/////////////////////////////////////////////////////////////////////////////
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// CColourPopup window
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class CColourPopup : public CWnd
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{
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// Construction
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public:
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CColourPopup();
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CColourPopup(CPoint p, COLORREF crColour, CWnd* pParentWnd, UINT nID,
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LPCTSTR szCustomText = NULL);
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void Initialise();
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// Attributes
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public:
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// Operations
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public:
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BOOL Create(CPoint p, COLORREF crColour, CWnd* pParentWnd, UINT nID,
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LPCTSTR szCustomText = NULL);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CColourPopup)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CColourPopup();
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protected:
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BOOL GetCellRect(int row, int col, const LPRECT& rect);
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void FindCellFromColour(COLORREF crColour);
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void SetWindowSize();
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void CreateToolTips();
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void ChangeSelection(int row, int col);
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void EndSelection(int nMessage);
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void DrawCell(CDC* pDC, int row, int col);
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COLORREF GetColour(int row, int col) { return m_crColours[row*m_nNumColumns + col].crColour; }
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LPCTSTR GetColourName(int row, int col) { return m_crColours[row*m_nNumColumns + col].szName; }
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// protected attributes
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protected:
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static ColourTableEntry m_crColours[];
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int m_nNumColours;
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int m_nNumColumns, m_nNumRows;
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int m_nBoxSize, m_nMargin;
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int m_nCurrentRow, m_nCurrentCol;
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int m_nChosenColourRow, m_nChosenColourCol;
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BOOL m_bShowCustom;
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CString m_strCustomText;
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CRect m_TextRect, m_WindowRect;
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CFont m_Font;
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CPalette m_Palette;
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COLORREF m_crInitialColour, m_crColour;
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CToolTipCtrl m_ToolTip;
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CWnd* m_pParent;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CColourPopup)
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afx_msg void OnNcDestroy();
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnPaint();
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg BOOL OnQueryNewPalette();
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afx_msg void OnPaletteChanged(CWnd* pFocusWnd);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_COLOURPOPUP_H__D0B75902_9830_11D1_9C0F_00A0243D1382__INCLUDED_)
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