Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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92
GameTools/WORLDCREATOR/DialogBarEx.cpp
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92
GameTools/WORLDCREATOR/DialogBarEx.cpp
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// DialogBarEx.cpp : implementation file
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//
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#include "stdafx.h"
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//#include "DialogbarDemo.h"
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#include "DialogBarEx.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDialogBarEx
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/*
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Class written by Sharad Kelkar drssk@ad1.vsnl.net.in
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This is freeware without any kind of restriction on usage
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and distribution.
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*/
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#define WM_INITDIALOGBAR WM_USER + 1
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BEGIN_MESSAGE_MAP(CDialogBarEx, CDialogBar)
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//{{AFX_MSG_MAP(CDialogBarEx)
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ON_MESSAGE(WM_INITDIALOGBAR , InitDialogBarHandler )
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ON_WM_CREATE()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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CDialogBarEx::CDialogBarEx()
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{
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}
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CDialogBarEx::~CDialogBarEx()
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{
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}
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// Note from Sharad Kelkar
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// We have manualy added entry ON_MESSAGE(WM_INITDIALOGBAR , InitDialogBarHandler)
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// as there is not automatic help from Class Wizard
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/////////////////////////////////////////////////////////////////////////////
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// CDialogBarEx message handlers
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int CDialogBarEx::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CDialogBar::OnCreate(lpCreateStruct) == -1)
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return -1;
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// TODO: Add your specialized creation code here
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// ---------
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// We post WM_INITDIALOGBAR message here to dialog bar
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PostMessage(WM_INITDIALOGBAR , 0 , 0 );
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return 0;
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}
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LRESULT CDialogBarEx::InitDialogBarHandler(WPARAM wParam, LPARAM lParam)
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{
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UpdateData(FALSE);
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OnInitDialogBar() ;
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return S_OK;
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}
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// Notes from Sharad Kelkar
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// OnInitDialogBar is Just empty function it is
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// expected to be overriden from derived class
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void CDialogBarEx::OnInitDialogBar()
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{
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// TODO
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// Add your custom initialization code here.
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}
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void CDialogBarEx::OnDestroy()
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{
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Destory();
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CDialogBar::OnDestroy();
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// TODO: Add your message handler code here
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}
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void CDialogBarEx::Destory()
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{
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}
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