Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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59
GameTools/WORLDCREATOR/DialogCharacterLodDist.cpp
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59
GameTools/WORLDCREATOR/DialogCharacterLodDist.cpp
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// DialogCharacterLodDist.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DialogCharacterLodDist.h"
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#include "BaseDataDefine.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDialogCharacterLodDist dialog
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CDialogCharacterLodDist::CDialogCharacterLodDist(CWnd* pParent /*=NULL*/)
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: CDialog(CDialogCharacterLodDist::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDialogCharacterLodDist)
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m_fLodLevel0 = fCHARACTERLODLEVELDIST[0];
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m_fLodLevel1 = fCHARACTERLODLEVELDIST[1];
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m_fLodLevel2 = fCHARACTERLODLEVELDIST[2];
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//}}AFX_DATA_INIT
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}
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void CDialogCharacterLodDist::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDialogCharacterLodDist)
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DDX_Text(pDX, IDC_LODLEVEL0, m_fLodLevel0);
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DDX_Text(pDX, IDC_LODLEVEL1, m_fLodLevel1);
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DDX_Text(pDX, IDC_LODLEVEL2, m_fLodLevel2);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDialogCharacterLodDist, CDialog)
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//{{AFX_MSG_MAP(CDialogCharacterLodDist)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDialogCharacterLodDist message handlers
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void CDialogCharacterLodDist::OnOK()
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{
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// TODO: Add extra validation here
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UpdateData(TRUE);
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fCHARACTERLODLEVELDIST[0] = m_fLodLevel0;
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fCHARACTERLODLEVELDIST[1] = m_fLodLevel1;
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fCHARACTERLODLEVELDIST[2] = m_fLodLevel2;
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// CDialog::OnOK();
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}
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