Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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72
GameTools/WORLDCREATOR/DlgCamera.h
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72
GameTools/WORLDCREATOR/DlgCamera.h
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#if !defined(AFX_DLGCAMERA_H__CA58FED3_C052_4709_B92F_2E587327E774__INCLUDED_)
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#define AFX_DLGCAMERA_H__CA58FED3_C052_4709_B92F_2E587327E774__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgCamera.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgCamera dialog
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class CDlgCamera : public CDialog
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{
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// Construction
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public:
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void UpdateList();
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CDlgCamera(CWnd* pParent = NULL); // standard constructor
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List<CViewCamera::CameraNode> *m_CameraList;
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// Dialog Data
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//{{AFX_DATA(CDlgCamera)
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enum { IDD = IDD_DIALOG_CAMERA };
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CListBox m_CameraNodeList;
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int m_Timer;
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float m_fCameraPosX;
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float m_fCameraPosY;
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float m_fCameraPosZ;
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float m_fCameraTargetX;
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float m_fCameraTargetY;
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BOOL m_isPlay;
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BOOL m_isRewind;
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float m_fCameraTargetZ;
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long m_SelectTime;
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float m_fTotalTime;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgCamera)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgCamera)
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afx_msg void OnReleasedcaptureSliderTimer(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnCheckPlay();
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afx_msg void OnCheckRewind();
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afx_msg void OnButtonRecord();
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virtual BOOL OnInitDialog();
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afx_msg void OnDblclkListCameranode();
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afx_msg void OnButtonSubframe();
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afx_msg void OnButtonAddframe();
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afx_msg void OnButtonNodedelete();
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afx_msg void OnButtonNodeload();
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afx_msg void OnButtonNodesave();
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afx_msg void OnChangeEditTotaltime();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGCAMERA_H__CA58FED3_C052_4709_B92F_2E587327E774__INCLUDED_)
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