Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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83
GameTools/WORLDCREATOR/DlgCharacterCreate.h
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83
GameTools/WORLDCREATOR/DlgCharacterCreate.h
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#if !defined(AFX_DLGCHARACTERCREATE_H__AD1FAC28_F233_4503_8D23_9B6CE26A017B__INCLUDED_)
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#define AFX_DLGCHARACTERCREATE_H__AD1FAC28_F233_4503_8D23_9B6CE26A017B__INCLUDED_
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#include "Z3DGeneralChrModel.h"
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgCharacterCreate.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgCharacterCreate dialog
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class CDlgCharacterCreate : public CDialog
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{
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// Construction
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public:
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CDlgCharacterCreate(CWnd* pParent = NULL); // standard constructor
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CZ3DGeneralChrModel *m_Monster;
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// Dialog Data
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//{{AFX_DATA(CDlgCharacterCreate)
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enum { IDD = IDD_DIALOG_CHARACTEROUTPIT };
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CListBox m_TempList;
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CComboBox m_SimpleSelectList;
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CComboBox m_MonPivot;
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CComboBox m_WeaponType;
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CComboBox m_WeaponList;
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CComboBox m_ShieldList;
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CComboBox m_HeadList;
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CComboBox m_HandList;
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CComboBox m_FootList;
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CComboBox m_Body2List;
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CComboBox m_Body1List;
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CComboBox m_Body0List;
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CString m_MonName;
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CString m_MonEsf;
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int m_Sex;
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UINT m_nFocusCharacter;
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BOOL m_AkanValue;
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CString m_strNormalTex;
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float m_fBumpScale;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgCharacterCreate)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgCharacterCreate)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnButtonRandom();
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afx_msg void OnMonsearch();
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afx_msg void OnMonaddeffect();
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afx_msg void OnMonEsfsearch();
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afx_msg void OnChangeEditFocus();
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afx_msg void OnEditchangeComboSimpleselect();
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afx_msg void OnSelchangeComboSimpleselect();
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afx_msg void OnButton4();
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afx_msg void OnButton1();
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afx_msg void OnNormalinput();
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afx_msg void OnButton2();
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afx_msg void OnReload();
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afx_msg void OnAkan();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGCHARACTERCREATE_H__AD1FAC28_F233_4503_8D23_9B6CE26A017B__INCLUDED_)
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