Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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78
GameTools/WORLDCREATOR/DlgCharacterEffect.cpp
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78
GameTools/WORLDCREATOR/DlgCharacterEffect.cpp
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// DlgCharacterEffect.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgCharacterEffect.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgCharacterEffect dialog
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CDlgCharacterEffect::CDlgCharacterEffect(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgCharacterEffect::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgCharacterEffect)
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//}}AFX_DATA_INIT
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}
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void CDlgCharacterEffect::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgCharacterEffect)
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DDX_Control(pDX, IDC_LIST_EFFECTFILELIST, m_EffectList);
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DDX_Control(pDX, IDC_COMBO_ACTIONNAME, m_ActionList);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgCharacterEffect, CDialog)
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//{{AFX_MSG_MAP(CDlgCharacterEffect)
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ON_LBN_DBLCLK(IDC_LIST_EFFECTFILELIST, OnDblclkListEffectfilelist)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgCharacterEffect message handlers
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BOOL CDlgCharacterEffect::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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char strPath[256];
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GetCurrentDirectory(256,strPath);
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sprintf(strPath,"%s\\Effect\\",strPath);
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char strPathAll[256];
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sprintf(strPathAll,"%s*.eff",strPath);
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WIN32_FIND_DATA wfd = {0};
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HANDLE hFind = FindFirstFile(strPathAll, &wfd);
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if(INVALID_HANDLE_VALUE == hFind)
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return TRUE;
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CString strFilePathname;
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while(1)
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{
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m_EffectList.AddString(wfd.cFileName);
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if(FindNextFile(hFind, &wfd)==FALSE)
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break;
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgCharacterEffect::OnDblclkListEffectfilelist()
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{
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// TODO: Add your control notification handler code here
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}
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