Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// DlgCharacterEffect.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgCharacterEffect.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgCharacterEffect dialog
CDlgCharacterEffect::CDlgCharacterEffect(CWnd* pParent /*=NULL*/)
: CDialog(CDlgCharacterEffect::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCharacterEffect)
//}}AFX_DATA_INIT
}
void CDlgCharacterEffect::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgCharacterEffect)
DDX_Control(pDX, IDC_LIST_EFFECTFILELIST, m_EffectList);
DDX_Control(pDX, IDC_COMBO_ACTIONNAME, m_ActionList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgCharacterEffect, CDialog)
//{{AFX_MSG_MAP(CDlgCharacterEffect)
ON_LBN_DBLCLK(IDC_LIST_EFFECTFILELIST, OnDblclkListEffectfilelist)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgCharacterEffect message handlers
BOOL CDlgCharacterEffect::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
char strPath[256];
GetCurrentDirectory(256,strPath);
sprintf(strPath,"%s\\Effect\\",strPath);
char strPathAll[256];
sprintf(strPathAll,"%s*.eff",strPath);
WIN32_FIND_DATA wfd = {0};
HANDLE hFind = FindFirstFile(strPathAll, &wfd);
if(INVALID_HANDLE_VALUE == hFind)
return TRUE;
CString strFilePathname;
while(1)
{
m_EffectList.AddString(wfd.cFileName);
if(FindNextFile(hFind, &wfd)==FALSE)
break;
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgCharacterEffect::OnDblclkListEffectfilelist()
{
// TODO: Add your control notification handler code here
}