Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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113
GameTools/WORLDCREATOR/DlgChrOutfit.cpp
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113
GameTools/WORLDCREATOR/DlgChrOutfit.cpp
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// DlgChrOutfit.cpp : implementation file
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//
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#include "stdafx.h"
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#include "worldcreator.h"
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#include "DlgChrOutfit.h"
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#include "misc.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgChrOutfit dialog
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CDlgChrOutfit::CDlgChrOutfit(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgChrOutfit::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgChrOutfit)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_pSheetChrOutfitSlot = NULL;
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}
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void CDlgChrOutfit::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgChrOutfit)
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DDX_Control(pDX, IDC_LISTSTATICSLOT, m_ctrlStaticSlotStatus);
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DDX_Control(pDX, IDC_LISTOUTFITSLOT, m_ctrlOutfitSlotStatus);
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DDX_Control(pDX, IDC_LISTATTACHMENTSLOT, m_ctrlAttachmentSlotStatus);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgChrOutfit, CDialog)
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//{{AFX_MSG_MAP(CDlgChrOutfit)
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ON_WM_CLOSE()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgChrOutfit message handlers
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void CDlgChrOutfit::OnClose()
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{
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// TODO: Add your message handler code here and/or call default
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// Alt + F4 <20><><EFBFBD><EFBFBD> <20><>ȿȭ
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//CDialog::OnClose();
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}
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BOOL CDlgChrOutfit::Create(CWnd* pParentWnd)
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{
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// TODO: Add your specialized code here and/or call the base class
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return CDialog::Create(IDD, pParentWnd);
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}
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BOOL CDlgChrOutfit::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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m_pSheetChrOutfitSlot = new CSheetChrOutfitSlot( "ChrOutfitSlot" );
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m_pSheetChrOutfitSlot->EnableStackedTabs( FALSE );
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m_pSheetChrOutfitSlot->Create( this, WS_CHILD | WS_VISIBLE );
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m_pSheetChrOutfitSlot->ModifyStyleEx(0,WS_EX_CONTROLPARENT);
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m_pSheetChrOutfitSlot->ModifyStyle(0,WS_TABSTOP);
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m_pSheetChrOutfitSlot->MoveWindow( 270, 5, 250, 340 );
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//m_pSheetChrOutfitSlot->SetWindowPos( NULL, 155, 7, 145, 218, SWP_NOZORDER | SWP_NOMOVE );
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CTabCtrl * pTabCtrl = m_pSheetChrOutfitSlot->GetTabControl();
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pTabCtrl->SetWindowPos( NULL, 0,0,245,340, SWP_NOZORDER | SWP_NOMOVE );
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DWORD dwExtStyle;
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dwExtStyle = m_ctrlStaticSlotStatus.GetExtendedStyle();
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dwExtStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES;
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m_ctrlStaticSlotStatus.SetExtendedStyle( dwExtStyle );
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m_ctrlStaticSlotStatus.InsertColumn( 0, "Slot", LVCFMT_LEFT, 100 );
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m_ctrlStaticSlotStatus.InsertColumn( 1, "Set", LVCFMT_LEFT, 140 );
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dwExtStyle = m_ctrlOutfitSlotStatus.GetExtendedStyle();
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dwExtStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES;
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m_ctrlOutfitSlotStatus.SetExtendedStyle( dwExtStyle );
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m_ctrlOutfitSlotStatus.InsertColumn( 0, "Slot", LVCFMT_LEFT, 100 );
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m_ctrlOutfitSlotStatus.InsertColumn( 1, "Set", LVCFMT_LEFT, 140 );
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dwExtStyle = m_ctrlAttachmentSlotStatus.GetExtendedStyle();
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dwExtStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES;
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m_ctrlAttachmentSlotStatus.SetExtendedStyle( dwExtStyle );
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m_ctrlAttachmentSlotStatus.InsertColumn( 0, "Slot", LVCFMT_LEFT, 100 );
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m_ctrlAttachmentSlotStatus.InsertColumn( 1, "Set", LVCFMT_LEFT, 140 );
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgChrOutfit::OnDestroy()
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{
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CDialog::OnDestroy();
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// TODO: Add your message handler code here
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SAFE_DELETE( m_pSheetChrOutfitSlot );
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}
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